added blackjack game
[NeonServV5.git] / src / modules / NeonFun.mod / game_blackjack.h
1 /* game_blackjack.h - NeonServ v5.6
2  * Copyright (C) 2011-2012  Philipp Kreil (pk910)
3  * 
4  * This program is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
8  * 
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  * 
14  * You should have received a copy of the GNU General Public License 
15  * along with this program. If not, see <http://www.gnu.org/licenses/>. 
16  */
17 #ifndef _game_blackjack_h
18 #define _game_blackjack_h
19 #include "../../timeq.h"
20
21 #define BJ_STATE_WAITING 1
22 #define BJ_STATE_RUNNING 2
23
24 #define BJ_CTYPE_HEARTS   0
25 #define BJ_CTYPE_SPADES   1
26 #define BJ_CTYPE_DIAMONDS 2
27 #define BJ_CTYPE_CLUBS    3
28
29 #define BJ_CTYPE_COUNT    4
30
31 #define BJ_CARD_NUMBER_2  0
32 #define BJ_CARD_NUMBER_3  1
33 #define BJ_CARD_NUMBER_4  2
34 #define BJ_CARD_NUMBER_5  3
35 #define BJ_CARD_NUMBER_6  4
36 #define BJ_CARD_NUMBER_7  5
37 #define BJ_CARD_NUMBER_8  6
38 #define BJ_CARD_NUMBER_9  7
39 #define BJ_CARD_NUMBER_10 8
40 #define BJ_CARD_JACK      9
41 #define BJ_CARD_QUEEN     10
42 #define BJ_CARD_KING      11
43 #define BJ_CARD_ACE       12
44
45 struct UserNode;
46 struct ChanNode;
47 struct ChanUser;
48 struct ClientSocket;
49 extern struct bj_game *bj_active_games;
50
51 struct bj_card {
52     unsigned char type;
53     unsigned char card;
54     struct bj_card *prev, *next;
55 };
56
57 struct bj_card_deck {
58     struct bj_card *cards;
59     int count;
60 };
61
62 struct bj_player {
63     struct ChanUser *chanuser;
64     struct bj_card *cards;
65     int count;
66     struct bj_player *prev, *next;
67 };
68
69 struct bj_game {
70     struct ChanNode *channel;
71     struct ClientSocket *textbot;
72     int state : 3;
73     struct bj_card_deck *deck;
74     struct bj_player *player;
75     struct bj_player *active_player;
76     int players;
77     
78     struct timeq_entry *timer;
79     struct bj_game *next;
80 };
81
82 struct bj_card_deck *bj_shuffle_deck();
83 struct bj_card *bj_get_card(struct bj_card_deck *deck);
84 void bj_free_deck(struct bj_card_deck *deck);
85 void bj_free_player(struct bj_player *player, struct bj_card_deck *deck);
86 void bj_free_game(struct bj_game *game);
87 struct bj_player *bj_get_next_player(struct bj_game *game);
88 int bj_get_player_card_points(struct bj_player *player);
89 void bj_show_player_cards(struct bj_game *game, struct bj_player *player);
90
91 TIMEQ_CALLBACK(bj_game_wait_timeout);
92 TIMEQ_CALLBACK(bj_player_timeout);
93
94 void bj_action_take_card(struct bj_game *game, struct bj_player *player);
95 void bj_action_next_player(struct bj_game *game, struct bj_player *player);
96
97 void bj_event_part(struct ChanUser *chanuser);
98 void bj_event_freechan(struct ChanNode *chan);
99
100 void bj_game_end(struct bj_game *game);
101
102 #endif