2 #include "ClientSocket.h"
7 struct ClientSocket *data;
12 static struct socket_list *sockets = NULL;
13 static char buffer[BUF_SIZ];
16 sockets = malloc(sizeof(*sockets));
19 perror("malloc() failed");
26 struct ClientSocket* create_socket(char *host, int port, char *pass, struct UserNode *user) {
27 if(sockets == NULL) init();
28 struct ClientSocket *client = malloc(sizeof(*client));
31 perror("malloc() failed");
34 client->host = strdup(host);
36 client->pass = (pass == NULL ? NULL : strdup(pass));
39 client->bufferpos = 0;
40 client->next = sockets->data;
41 sockets->data = client;
45 int connect_socket(struct ClientSocket *client) {
46 if((client->flags & SOCKET_FLAG_CONNECTED)) return 1;
48 struct sockaddr_in addr;
50 if (!inet_aton(client->host, &addr.sin_addr))
52 host = gethostbyname(client->host);
55 herror("gethostbyname() failed");
58 addr.sin_addr = *(struct in_addr*)host->h_addr;
60 sock = socket(PF_INET, SOCK_STREAM, 0);
63 perror("socket() failed");
67 addr.sin_port = htons(client->port);
68 addr.sin_family = AF_INET;
70 if (connect(sock, (struct sockaddr*)&addr, sizeof(addr)) == -1)
72 perror("connect() failed");
77 client->flags |= SOCKET_FLAG_CONNECTED;
79 //send the IRC Headers
84 len = sprintf(sendBuf, "PASS :%s\n", client->pass);
85 write_socket(client, sendBuf, len);
87 len = sprintf(sendBuf, "USER %s 0 0 :%s\n", client->user->ident, client->user->realname);
88 write_socket(client, sendBuf, len);
89 len = sprintf(sendBuf, "NICK %s\n", client->user->nick);
90 write_socket(client, sendBuf, len);
95 int close_socket(struct ClientSocket *client) {
96 if(client == NULL) return 0;
97 if((client->flags & SOCKET_FLAG_CONNECTED))
99 struct ClientSocket *sock, *last_sock = NULL;
100 for (sock = sockets->data; sock; sock = sock->next) {
103 last_sock->next = sock->next;
105 sockets->data = sock->next;
116 int write_socket(struct ClientSocket *client, char* msg, int len) {
117 if(!(client->flags & SOCKET_FLAG_CONNECTED)) return 0;
118 printf("[send %d] %s", len, msg);
119 write(client->sock, msg, len);
123 void socket_loop(int timeout_seconds) {
124 if(sockets == NULL) return;
126 struct timeval timeout;
127 struct ClientSocket *sock;
128 int ret = 0, bytes, i;
131 for (sock = sockets->data; sock; sock = sock->next) {
132 if(!(sock->flags & SOCKET_FLAG_CONNECTED)) continue; //skip disconnected sockets
133 FD_SET(sock->sock, &fds);
137 timeout.tv_sec = timeout_seconds;
139 ret = select(ret + 1, &fds, NULL, NULL, &timeout);
141 for (sock = sockets->data; sock; sock = sock->next) {
142 if((sock->flags & SOCKET_FLAG_CONNECTED) && FD_ISSET(sock->sock, &fds)) {
143 if(sock->bufferpos != 0) {
144 bytes = read(sock->sock, buffer, sizeof(buffer));
146 for(i = 0; i < bytes; i++) {
147 if(sock->bufferpos + i == BUF_SIZ*2) break; //buffer overflow
148 sock->buffer[sock->bufferpos + i] = buffer[i];
150 sock->bufferpos += i;
153 bytes = read(sock->sock, sock->buffer, sizeof(sock->buffer));
155 sock->bufferpos = bytes;
159 sock->flags &= ~(SOCKET_FLAG_CONNECTED | SOCKET_FLAG_READY);
160 bot_disconnect(sock);
162 int used = parse_lines(sock, sock->buffer, sock->bufferpos);
163 if(used == sock->bufferpos + 1) {
164 //used all bytes so just reset the bufferpos
167 for(i = 0; i < sock->bufferpos - used; i++) {
168 sock->buffer[i] = sock->buffer[i+used];
170 sock->bufferpos -= used;
178 putsock(struct ClientSocket *client, const char *text, ...)
181 char sendBuf[MAXLEN];
183 if (!(client->flags & SOCKET_FLAG_CONNECTED)) return;
185 va_start(arg_list, text);
186 pos = vsnprintf(sendBuf, MAXLEN - 2, text, arg_list);
188 if (pos < 0 || pos > (MAXLEN - 2)) pos = MAXLEN - 2;
190 sendBuf[pos+1] = '\0';
191 write_socket(client, sendBuf, pos+1);
194 struct ClientSocket* getBots(int flags, struct ClientSocket* last_bot) {
195 struct ClientSocket *sock = (last_bot ? last_bot->next : sockets->data);
196 if(sock == NULL) return NULL;
197 for (; sock; sock = sock->next) {
198 if((sock->flags & flags) == flags)