2 #include "ClientSocket.h"
6 struct ClientSocket *data;
11 static struct socket_list *sockets = NULL;
12 static char buffer[BUF_SIZ];
15 sockets = malloc(sizeof(*sockets));
18 perror("malloc() failed");
25 struct ClientSocket* create_socket(char *host, int *port, char *pass, struct UserNode *user) {
26 if(sockets == NULL) init();
27 struct ClientSocket *client = malloc(sizeof(*client));
30 perror("malloc() failed");
33 client->host = strdup(host);
35 client->pass = (pass == NULL ? NULL : strdup(pass));
38 client->bufferpos = 0;
39 client->next = sockets->data;
40 sockets->data = client;
43 int connect_socket(struct ClientSocket *socket) {
44 if((socket->flsgs & SOCKET_FLAG_CONNECTED)) return 1;
46 struct sockaddr_in addr;
48 if (!inet_aton(socket->host, &addr.sin_addr))
50 host = gethostbyname(socket->host);
53 herror("gethostbyname() failed");
56 addr.sin_addr = *(struct in_addr*)host->h_addr;
58 sock = socket(PF_INET, SOCK_STREAM, 0);
61 perror("socket() failed");
65 addr.sin_port = htons(socket->port);
66 addr.sin_family = AF_INET;
68 if (connect(sock, (struct sockaddr*)&addr, sizeof(addr)) == -1)
70 perror("connect() failed");
74 //send the IRC Headers
79 len = sprintf(sendBuf, "PASS :%s\n", socket->pass);
80 write_socket(sock, sendBuf, len);
82 len = sprintf(sendBuf, "USER %s 0 0 :%s\n", socket->user->ident, socket->user->realname);
83 write_socket(sock, sendBuf, len);
84 len = sprintf(sendBuf, "NICK %s\n", socket->user->nick);
85 write_socket(sock, sendBuf, len);
87 socket->socket = sock;
88 socket->flags |= SOCKET_FLAG_CONNECTED;
92 int close_socket(struct ClientSocket *socket) {
93 if(socket == NULL) return 0;
94 if((socket->flags & SOCKET_FLAG_CONNECTED))
96 struct ClientSocket *sock, *last_sock = NULL;
97 for (sock = sockets->data; sock; sock = sock->next) {
100 last_sock->next = sock->next;
102 sockets->data = sock->next;
112 int write_socket(struct ClientSocket *socket, char* msg, int len) {
113 if(!(socket->flags & SOCKET_FLAG_CONNECTED)) return 0;
114 printf("[send %d] %s", len, msg);
115 write(socket->sock, msg, len);
119 void socket_loop(int timeout) {
120 if(sockets == NULL) return;
122 struct timeval timeout;
123 struct ClientSocket *sock;
124 int ret = 0, bytes, i;
127 for (sock = sockets->data; sock; sock = sock->next) {
128 if(!(sock->flags & SOCKET_FLAG_CONNECTED)) continue; //skip disconnected sockets
129 FD_SET(sock->sock, fds);
133 timeout.tv_sec = timeout;
135 ret = select(ret + 1, &fds, NULL, NULL, &timeout);
137 for (sock = sockets->data; sock; sock = sock->next) {
138 if((sock->flags & SOCKET_FLAG_CONNECTED) && FD_ISSET(sock->sock, &fds)) {
139 if(sock->bufferpos != 0) {
140 bytes = read(sock->sock, buffer, sizeof(buffer));
142 for(i = 0; i < bytes; i++) {
143 if(sock->bufferpos + i == BUF_SIZ*2) break; //buffer overflow
144 sock->buffer[sock->bufferpos + i] = buffer[i];
146 sock->bufferpos += i;
149 bytes = read(sock->sock, sock->buffer, sizeof(sock->buffer));
151 sock->bufferpos = bytes;
155 sock->flags &= ~(SOCKET_FLAG_CONNECTED | SOCKET_FLAG_READY);
157 int used = parse_lines(sock->buffer, sock->bufferpos);
158 if(used == sock->bufferpos + 1) {
159 //used all bytes so just reset the bufferpos
162 for(i = 0; i < sock->bufferpos - used; i++) {
163 sock->buffer[i] = sock->buffer[i+used];
165 sock->bufferpos -= used;