return 26;
}
-struct* ClientSocket get_prefered_bot(int botid) {
+struct ClientSocket* get_prefered_bot(int botid) {
struct ClientSocket *client, *source = NULL;
for(client = getBots(SOCKET_FLAG_READY, NULL); client; client = getBots(SOCKET_FLAG_READY, client)) {
if(client->botid == botid && (client->flags & SOCKET_FLAG_PREFERED))