void userclient_close_server(struct ServerSocket *server, int keep_clients) {
struct UserClient *client, *next_client;
for(client = userclients; client; client = next_client) {
void userclient_close_server(struct ServerSocket *server, int keep_clients) {
struct UserClient *client, *next_client;
for(client = userclients; client; client = next_client) {