int write_socket(struct ClientSocket *client, char* msg, int len) {
if(!(client->flags & SOCKET_FLAG_CONNECTED)) return 0;
printf("[send %d] %s", len, msg);
+ #ifdef WIN32
+ send(client->sock, msg, len, 0);
+ #else
write(client->sock, msg, len);
+ #endif
client->traffic_out += len;
return 1;
}
for (sock = sockets->data; sock; sock = sock->next) {
if((sock->flags & SOCKET_FLAG_CONNECTED) && FD_ISSET(sock->sock, &fds)) {
if(sock->bufferpos != 0) {
+ #ifdef WIN32
+ bytes = recv(sock->sock, buffer, sizeof(buffer), 0);
+ #else
bytes = read(sock->sock, buffer, sizeof(buffer));
+ #endif
if(bytes > 0) {
for(i = 0; i < bytes; i++) {
if(sock->bufferpos + i == BUF_SIZ*2) break; //buffer overflow
sock->bufferpos += i;
}
} else {
+ #ifdef WIN32
+ bytes = recv(sock->sock, sock->buffer, sizeof(sock->buffer), 0);
+ #else
bytes = read(sock->sock, sock->buffer, sizeof(sock->buffer));
+ #endif
if(bytes > 0)
sock->bufferpos = bytes;
}