struct ClientSocket *bot;
for(bot = getBots(SOCKET_FLAG_READY, NULL); bot; bot = getBots(SOCKET_FLAG_READY, bot)) {
if((bot->flags & SOCKET_FLAG_CONNECTED)) {
struct ClientSocket *bot;
for(bot = getBots(SOCKET_FLAG_READY, NULL); bot; bot = getBots(SOCKET_FLAG_READY, bot)) {
if((bot->flags & SOCKET_FLAG_CONNECTED)) {