struct ClientSocket *client = getChannelBot(chanuser->chan, BOTID);
if(!client) return; //we can't "see" this event
if(chanuser->user == client->user) {
struct ClientSocket *client = getChannelBot(chanuser->chan, BOTID);
if(!client) return; //we can't "see" this event
if(chanuser->user == client->user) {