fixed cache asyncs caused by users rejoining the channel to fast
[NeonServV5.git] / src / modules / NeonServ.mod / cmd_neonserv_nicklist.c
index 129d79cae1216f311f2c866c86e949974f04a07b..12311600c968eae3553612bd75c5a7949349f524 100644 (file)
@@ -129,7 +129,7 @@ static void neonserv_cmd_nicklist_async1(struct ClientSocket *client, struct Cli
     int chanuser_count;
     char statebuf[5];
     char accessbuf[50];
-    char viscountbuf[5];
+    char viscountbuf[50];
     int uaccess;
     
     i = 3;
@@ -278,7 +278,10 @@ static void neonserv_cmd_nicklist_async1(struct ClientSocket *client, struct Cli
             accessbufpos += sprintf(accessbuf+accessbufpos, ")");
         content[2] = accessbuf;
         if(flags & NEONSERV_CMD_NICKLIST_FLAG_VISCOUNT) {
-            sprintf(viscountbuf, "%d", chanuser->visCount);
+            if(chanuser->flags & CHANUSERFLAG_PARTING)
+                sprintf(viscountbuf, "%d (\003P\003 %d)", chanuser->visCount, chanuser->old_visCount);
+            else
+                sprintf(viscountbuf, "%d", chanuser->visCount);
             content[3] = viscountbuf;
         }
         table_add(table, content);