--- /dev/null
+/* cmd_neonfun_blackjack.c - NeonServ v5.6
+ * Copyright (C) 2011-2012 Philipp Kreil (pk910)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "cmd_neonfun.h"
+#include "game_blackjack.h"
+
+CMD_BIND(neonfun_cmd_blackjack) {
+ struct ChanUser *chanuser = getChanUser(user, chan);
+ if(!chanuser) return;
+ struct bj_game *game;
+ for(game = bj_active_games; game; game = game->next) {
+ if(chan == game->channel)
+ break;
+ }
+ if(game) {
+ //check if player has already joined
+ struct bj_player *player, *last_player = NULL;
+ for(player = game->player; player; player = player->next) {
+ if(player->chanuser == chanuser) {
+ reply(textclient, user, "NF_BJ_ALREADY_JOINED");
+ return;
+ } else
+ last_player = player;
+ }
+ if(!last_player) return; //error (game without players?)
+ player = malloc(sizeof(*player));
+ player->chanuser = chanuser;
+ player->count = 0;
+ player->cards = NULL;
+ player->prev = last_player;
+ player->next = NULL;
+ last_player->next = player;
+ game->players++;
+ bj_reply(game, user, "NF_BJ_USER_JOINED", user->nick);
+ } else {
+ game = malloc(sizeof(*game));
+ game->channel = chan;
+ game->textbot = textclient;
+ game->state = BJ_STATE_WAITING;
+ game->deck = NULL;
+ struct bj_player *player = malloc(sizeof(*player));
+ player->chanuser = chanuser;
+ player->count = 0;
+ player->cards = NULL;
+ player->prev = NULL;
+ player->next = NULL;
+ game->player = player;
+ game->active_player = NULL;
+ game->players = 1;
+ game->timer = timeq_add(30, module_id, bj_game_wait_timeout, game);
+ game->next = bj_active_games;
+ bj_active_games = game;
+ bj_reply(game, user, "NF_BJ_CREATED", user->nick);
+ }
+}