added blackjack game
[NeonServV5.git] / src / modules / NeonFun.mod / cmd_neonfun_blackjack.c
diff --git a/src/modules/NeonFun.mod/cmd_neonfun_blackjack.c b/src/modules/NeonFun.mod/cmd_neonfun_blackjack.c
new file mode 100644 (file)
index 0000000..31fe45c
--- /dev/null
@@ -0,0 +1,69 @@
+/* cmd_neonfun_blackjack.c - NeonServ v5.6
+ * Copyright (C) 2011-2012  Philipp Kreil (pk910)
+ * 
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ * 
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License 
+ * along with this program. If not, see <http://www.gnu.org/licenses/>. 
+ */
+
+#include "cmd_neonfun.h"
+#include "game_blackjack.h"
+
+CMD_BIND(neonfun_cmd_blackjack) {
+    struct ChanUser *chanuser = getChanUser(user, chan);
+    if(!chanuser) return;
+    struct bj_game *game;
+    for(game = bj_active_games; game; game = game->next) {
+        if(chan == game->channel) 
+            break;
+    }
+    if(game) {
+        //check if player has already joined
+        struct bj_player *player, *last_player = NULL;
+        for(player = game->player; player; player = player->next) {
+            if(player->chanuser == chanuser) {
+                reply(textclient, user, "NF_BJ_ALREADY_JOINED");
+                return;
+            } else
+                last_player = player;
+        }
+        if(!last_player) return; //error (game without players?)
+        player = malloc(sizeof(*player));
+        player->chanuser = chanuser;
+        player->count = 0;
+        player->cards = NULL;
+        player->prev = last_player;
+        player->next = NULL;
+        last_player->next = player;
+        game->players++;
+        bj_reply(game, user, "NF_BJ_USER_JOINED", user->nick);
+    } else {
+        game = malloc(sizeof(*game));
+        game->channel = chan;
+        game->textbot = textclient;
+        game->state = BJ_STATE_WAITING;
+        game->deck = NULL;
+        struct bj_player *player = malloc(sizeof(*player));
+        player->chanuser = chanuser;
+        player->count = 0;
+        player->cards = NULL;
+        player->prev = NULL;
+        player->next = NULL;
+        game->player = player;
+        game->active_player = NULL;
+        game->players = 1;
+        game->timer = timeq_add(30, module_id, bj_game_wait_timeout, game);
+        game->next = bj_active_games;
+        bj_active_games = game;
+        bj_reply(game, user, "NF_BJ_CREATED", user->nick);
+    }
+}