added blackjack game
[NeonServV5.git] / src / modules / NeonFun.mod / cmd_neonfun_bjenough.c
diff --git a/src/modules/NeonFun.mod/cmd_neonfun_bjenough.c b/src/modules/NeonFun.mod/cmd_neonfun_bjenough.c
new file mode 100644 (file)
index 0000000..da1ff9b
--- /dev/null
@@ -0,0 +1,41 @@
+/* cmd_neonfun_bjenough.c - NeonServ v5.6
+ * Copyright (C) 2011-2012  Philipp Kreil (pk910)
+ * 
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ * 
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License 
+ * along with this program. If not, see <http://www.gnu.org/licenses/>. 
+ */
+
+#include "cmd_neonfun.h"
+#include "game_blackjack.h"
+
+CMD_BIND(neonfun_cmd_bjenough) {
+    struct ChanUser *chanuser = getChanUser(user, chan);
+    if(!chanuser) return;
+    struct bj_game *game;
+    for(game = bj_active_games; game; game = game->next) {
+        if(chan == game->channel) {
+            if(game->state == BJ_STATE_WAITING)
+                return;
+            else 
+                break;
+        }
+    }
+    if(game) {
+        //check if it's the player's turn
+        if(game->active_player->chanuser != chanuser) {
+            reply(textclient, user, "NF_BJ_NOT_YOUR_TURN");
+            return;
+        }
+        bj_action_next_player(game, game->active_player);
+    }
+}