+void bj_reply(struct bj_game *game, struct UserNode *user, const char *text, ...) {
+ struct ClientSocket *client = game->textbot;
+ const char *reply_format = get_language_string(user, text);
+ if(reply_format == NULL)
+ reply_format = text;
+ char formatBuf[MAXLEN];
+ sprintf(formatBuf, "PRIVMSG %s :[BJ] %s", game->channel->name, reply_format);
+ va_list arg_list;
+ char sendBuf[MAXLEN];
+ int pos;
+ if (!(client->flags & SOCKET_FLAG_CONNECTED)) return;
+ sendBuf[0] = '\0';
+ va_start(arg_list, text);
+ pos = vsnprintf(sendBuf, MAXLEN - 2, formatBuf, arg_list);
+ va_end(arg_list);
+ if (pos < 0 || pos > (MAXLEN - 2)) pos = MAXLEN - 2;
+ sendBuf[pos] = '\n';
+ sendBuf[pos+1] = '\0';
+ write_socket(client, sendBuf, pos+1);
+}
+