-/* ClientSocket.h - NeonServ v5.2
- * Copyright (C) 2011 Philipp Kreil (pk910)
+/* ClientSocket.h - NeonServ v5.3
+ * Copyright (C) 2011-2012 Philipp Kreil (pk910)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
#define SOCKET_FLAG_USE_QUEUE 0x10
#define SOCKET_FLAG_RECONNECT 0x20
#define SOCKET_FLAG_SSL 0x40
+#define SOCKET_FLAG_HAVE_SSL 0x80
+#define SOCKET_FLAG_QUITTED 0x100
+#define SOCKET_FLAG_FAST_JUMP 0x200
#define BUF_SIZ 512
struct ClientSocket {
int sock;
- unsigned char flags;
+ unsigned int flags;
char buffer[BUF_SIZ*2]; //we need to store up to 2 full commands at once
unsigned int bufferpos;
char *host;
struct ClientSocket* create_socket(char *host, int port, char *bindto, char *pass, char *nick, char *ident, char *realname);
int connect_socket(struct ClientSocket *client);
int close_socket(struct ClientSocket *client);
+int disconnect_socket(struct ClientSocket *client);
int write_socket_force(struct ClientSocket *client, char* msg, int len);
int write_socket(struct ClientSocket *client, char* msg, int len);
void socket_loop(int timeout_seconds);