-/* ClientSocket.h - NeonServ v5.0
+/* ClientSocket.h - NeonServ v5.2
* Copyright (C) 2011 Philipp Kreil (pk910)
*
* This program is free software: you can redistribute it and/or modify
#define SOCKET_FLAG_DEAD 0x01
#define SOCKET_FLAG_CONNECTED 0x02
#define SOCKET_FLAG_READY 0x04
-#define SOCKET_FLAG_PREFERRED 0x08 /* prefered bot to send datas to the IRC World (NOTICE's WHO's etc pp) */
+#define SOCKET_FLAG_PREFERRED 0x08 /* prefered bot to send datas to the IRC World (NOTICE's WHO's etc pp) */
+#define SOCKET_FLAG_USE_QUEUE 0x10
+#define SOCKET_FLAG_RECONNECT 0x20
#define BUF_SIZ 512
unsigned long traffic_in;
unsigned long traffic_out;
time_t connection_time;
+
+ struct BotQueue *queue;
int botid : 16;
int clientid : 16;
struct ClientSocket* create_socket(char *host, int port, char *pass, struct UserNode *user);
int connect_socket(struct ClientSocket *client);
int close_socket(struct ClientSocket *client);
+int write_socket_force(struct ClientSocket *client, char* msg, int len);
int write_socket(struct ClientSocket *client, char* msg, int len);
void socket_loop(int timeout_seconds);
void putsock(struct ClientSocket *client, const char *text, ...) PRINTF_LIKE(2, 3);