added some usleep milliseconds to give IOHandler the chance to disconnect the sockets...
[NeonServV5.git] / src / ClientSocket.c
index 3be703765123bcbe931f7dd5c03ffa2f174da235..9112b850e942a828ea1250260feacc1944cdd898 100644 (file)
@@ -285,13 +285,18 @@ struct ClientSocket* getBots(int flags, struct ClientSocket* last_bot) {
     return NULL;
 }
 
-void free_sockets() {
+void free_sockets(int close_only) {
     if(!sockets) return;
     struct ClientSocket *client, *next;
     for (client = sockets->data; client; client = next) {
         next = client->next;
-        destroy_socket(client);
+        if(close_only) {
+            if((client->flags & SOCKET_FLAG_CONNECTED))
+                iohandler_printf(client->iofd, "QUIT :[NeonServ %s.%d] shutdown requested.\n", NEONSERV_VERSION, patchlevel);
+        } else
+            destroy_socket(client);
     }
-    free(sockets);
+    if(!close_only)
+        free(sockets);
     sockets = NULL;
 }