void _loadUserSettings(struct UserNode* user);
#define loadUserSettings(USER) if((USER->flags & USERFLAG_ISAUTHED) && !(USER->flags & USERFLAG_LOADED_SETTINGS)) _loadUserSettings(USER)
int isGodMode(struct UserNode *user);
+char *getChanDefault(char *channel_setting);
int getChannelAccess(struct UserNode *user, struct ChanNode *chan, int override);
int checkChannelAccess(struct UserNode *user, struct ChanNode *chan, char *channel_setting, int allow_override, int allow_501);
void _loadChannelSettings(struct ChanNode *chan);