static struct socket_list *sockets = NULL;
static char buffer[BUF_SIZ];
-static void init() {
+static void init_sockets() {
sockets = malloc(sizeof(*sockets));
if (!sockets)
{
}
struct ClientSocket* create_socket(char *host, int port, char *pass, struct UserNode *user) {
- if(sockets == NULL) init();
+ if(sockets == NULL) init_sockets();
struct ClientSocket *client = malloc(sizeof(*client));
if (!client)
{
}
client->host = strdup(host);
client->port = port;
+ printf("Connect: %s:%d", client->host, client->port);
client->pass = (pass == NULL ? NULL : strdup(pass));
client->user = user;
client->flags = 0;
client->bufferpos = 0;
+ client->traffic_in = 0;
+ client->traffic_out = 0;
+ client->connection_time = 0;
client->botid = 0;
+ client->clientid = 0;
client->next = sockets->data;
sockets->data = client;
return client;
client->sock = sock;
client->flags |= SOCKET_FLAG_CONNECTED;
+ client->connection_time = time(0);
//send the IRC Headers
char sendBuf[512];
if(!(client->flags & SOCKET_FLAG_CONNECTED)) return 0;
printf("[send %d] %s", len, msg);
write(client->sock, msg, len);
+ client->traffic_out += len;
return 1;
}
sock->flags &= ~(SOCKET_FLAG_CONNECTED | SOCKET_FLAG_READY);
bot_disconnect(sock);
} else {
+ sock->traffic_in += bytes;
int used = parse_lines(sock, sock->buffer, sock->bufferpos);
if(used == sock->bufferpos + 1) {
//used all bytes so just reset the bufferpos
struct ClientSocket *sock = (last_bot ? last_bot->next : sockets->data);
if(sock == NULL) return NULL;
for (; sock; sock = sock->next) {
- if((sock->flags & flags) == flags)
+ if(!flags || (sock->flags & flags) == flags)
return sock;
}
return NULL;
}
+
+void free_sockets() {
+ if(!sockets) return;
+ struct ClientSocket *client, *next;
+ for (client = sockets->data; client; client = next) {
+ next = client->next;
+ if((client->flags & SOCKET_FLAG_CONNECTED))
+ close(client->sock);
+ free(client->host);
+ free(client->pass);
+ free(client);
+ }
+ free(sockets);
+ sockets = NULL;
+}