#include "ClientSocket.h"
-#include IRCParser.h
+#include "IRCParser.h"
+#include "UserNode.h"
struct socket_list {
struct ClientSocket *data;
static struct socket_list *sockets = NULL;
static char buffer[BUF_SIZ];
-static void init() {
+static void init_sockets() {
sockets = malloc(sizeof(*sockets));
if (!sockets)
{
sockets->count = 0;
}
-struct ClientSocket* create_socket(char *host, int *port, char *pass, struct UserNode *user) {
- if(sockets == NULL) init();
+struct ClientSocket* create_socket(char *host, int port, char *pass, struct UserNode *user) {
+ if(sockets == NULL) init_sockets();
struct ClientSocket *client = malloc(sizeof(*client));
if (!client)
{
perror("malloc() failed");
- return;
+ return NULL;
}
client->host = strdup(host);
client->port = port;
+ printf("Connect: %s:%d", client->host, client->port);
client->pass = (pass == NULL ? NULL : strdup(pass));
client->user = user;
client->flags = 0;
client->bufferpos = 0;
+ client->traffic_in = 0;
+ client->traffic_out = 0;
+ client->connection_time = 0;
+ client->botid = 0;
+ client->clientid = 0;
client->next = sockets->data;
sockets->data = client;
+ return client;
}
-int connect_socket(struct ClientSocket *socket) {
- if((socket->flsgs & SOCKET_FLAG_CONNECTED)) return 1;
+int connect_socket(struct ClientSocket *client) {
+ if((client->flags & SOCKET_FLAG_CONNECTED)) return 1;
struct hostent *host;
struct sockaddr_in addr;
int sock;
- if (!inet_aton(socket->host, &addr.sin_addr))
+ if (!inet_aton(client->host, &addr.sin_addr))
{
- host = gethostbyname(socket->host);
+ host = gethostbyname(client->host);
if (!host)
{
herror("gethostbyname() failed");
return 0;
}
- addr.sin_port = htons(socket->port);
+ addr.sin_port = htons(client->port);
addr.sin_family = AF_INET;
if (connect(sock, (struct sockaddr*)&addr, sizeof(addr)) == -1)
return 0;
}
+ client->sock = sock;
+ client->flags |= SOCKET_FLAG_CONNECTED;
+ client->connection_time = time(0);
+
//send the IRC Headers
char sendBuf[512];
int len;
- if(socket->pass) {
- len = sprintf(sendBuf, "PASS :%s\n", socket->pass);
- write_socket(sock, sendBuf, len);
+ if(client->pass) {
+ len = sprintf(sendBuf, "PASS :%s\n", client->pass);
+ write_socket(client, sendBuf, len);
}
- len = sprintf(sendBuf, "USER %s 0 0 :%s\n", socket->user->ident, socket->user->realname);
- write_socket(sock, sendBuf, len);
- len = sprintf(sendBuf, "NICK %s\n", socket->user->nick);
- write_socket(sock, sendBuf, len);
+ len = sprintf(sendBuf, "USER %s 0 0 :%s\n", client->user->ident, client->user->realname);
+ write_socket(client, sendBuf, len);
+ len = sprintf(sendBuf, "NICK %s\n", client->user->nick);
+ write_socket(client, sendBuf, len);
- socket->socket = sock;
- socket->flags |= SOCKET_FLAG_CONNECTED;
return 1;
}
-int close_socket(struct ClientSocket *socket) {
- if(socket == NULL) return 0;
- if((socket->flags & SOCKET_FLAG_CONNECTED))
- close(socket->sock);
+int close_socket(struct ClientSocket *client) {
+ if(client == NULL) return 0;
+ if((client->flags & SOCKET_FLAG_CONNECTED))
+ close(client->sock);
struct ClientSocket *sock, *last_sock = NULL;
for (sock = sockets->data; sock; sock = sock->next) {
- if(sock == socket) {
+ if(sock == client) {
if(last_sock)
last_sock->next = sock->next;
else
} else
last_sock = sock;
}
- free(socket->host);
- free(socket->pass);
- free(socket);
+ free(client->host);
+ free(client->pass);
+ free(client);
+ return 1;
}
-int write_socket(struct ClientSocket *socket, char* msg, int len) {
- if(!(socket->flags & SOCKET_FLAG_CONNECTED)) return 0;
+int write_socket(struct ClientSocket *client, char* msg, int len) {
+ if(!(client->flags & SOCKET_FLAG_CONNECTED)) return 0;
printf("[send %d] %s", len, msg);
- write(socket->sock, msg, len);
+ write(client->sock, msg, len);
+ client->traffic_out += len;
return 1;
}
-void socket_loop(int timeout) {
+void socket_loop(int timeout_seconds) {
if(sockets == NULL) return;
fd_set fds;
struct timeval timeout;
FD_ZERO(&fds);
for (sock = sockets->data; sock; sock = sock->next) {
if(!(sock->flags & SOCKET_FLAG_CONNECTED)) continue; //skip disconnected sockets
- FD_SET(sock->sock, fds);
+ FD_SET(sock->sock, &fds);
if(sock->sock > ret)
ret = sock->sock;
}
- timeout.tv_sec = timeout;
+ timeout.tv_sec = timeout_seconds;
timeout.tv_usec = 0;
ret = select(ret + 1, &fds, NULL, NULL, &timeout);
if(ret == 0) return;
if(bytes > 0)
sock->bufferpos = bytes;
}
- if(bytes >= 0) {
+ if(bytes <= 0) {
//error
sock->flags &= ~(SOCKET_FLAG_CONNECTED | SOCKET_FLAG_READY);
+ bot_disconnect(sock);
} else {
- int used = parse_lines(sock->buffer, sock->bufferpos);
+ sock->traffic_in += bytes;
+ int used = parse_lines(sock, sock->buffer, sock->bufferpos);
if(used == sock->bufferpos + 1) {
//used all bytes so just reset the bufferpos
sock->bufferpos = 0;
}
}
+void
+putsock(struct ClientSocket *client, const char *text, ...)
+{
+ va_list arg_list;
+ char sendBuf[MAXLEN];
+ int pos;
+ if (!(client->flags & SOCKET_FLAG_CONNECTED)) return;
+ sendBuf[0] = '\0';
+ va_start(arg_list, text);
+ pos = vsnprintf(sendBuf, MAXLEN - 2, text, arg_list);
+ va_end(arg_list);
+ if (pos < 0 || pos > (MAXLEN - 2)) pos = MAXLEN - 2;
+ sendBuf[pos] = '\n';
+ sendBuf[pos+1] = '\0';
+ write_socket(client, sendBuf, pos+1);
+}
+
+struct ClientSocket* getBots(int flags, struct ClientSocket* last_bot) {
+ struct ClientSocket *sock = (last_bot ? last_bot->next : sockets->data);
+ if(sock == NULL) return NULL;
+ for (; sock; sock = sock->next) {
+ if(!flags || (sock->flags & flags) == flags)
+ return sock;
+ }
+ return NULL;
+}
+
+void free_sockets() {
+ if(!sockets) return;
+ struct ClientSocket *client, *next;
+ for (client = sockets->data; client; client = next) {
+ next = client->next;
+ if((client->flags & SOCKET_FLAG_CONNECTED))
+ close(client->sock);
+ free(client->host);
+ free(client->pass);
+ free(client);
+ }
+ free(sockets);
+ sockets = NULL;
+}