struct ClientSocket* get_prefered_bot(int botid) {
struct ClientSocket *client;
for(client = getBots(SOCKET_FLAG_READY, NULL); client; client = getBots(SOCKET_FLAG_READY, client)) {
- if(client->botid == botid && (client->flags & SOCKET_FLAG_PREFERED))
+ if(client->botid == botid && (client->flags & SOCKET_FLAG_PREFERRED))
return client;
}
return NULL;
struct ClientSocket *client;
FD_ZERO(&fds);
for(client = getBots(SOCKET_FLAG_READY, NULL); client; client = getBots(SOCKET_FLAG_READY, client)) {
- if(isUserOnChan(client->user, chan) && (client->flags & SOCKET_FLAG_PREFERED) && !FD_ISSET(client->botid, &fds)) {
+ if(isUserOnChan(client->user, chan) && (client->flags & SOCKET_FLAG_PREFERRED) && !FD_ISSET(client->botid, &fds)) {
FD_SET(client->botid, &fds);
trigger = get_channel_trigger(client->botid, chan);
if(stricmplen(message, trigger, strlen(trigger)) == 0) {