#define WHOQUEUETYPE_ISONQUEUE 0x01
#define WHOQUEUETYPE_USERLIST 0x02
+#define WHOQUEUETYPE_USERAUTH 0x04
struct WHOQueueEntry {
char type;
struct ChanNode *chan;
struct UserNode *user;
struct WHOQueueEntry *next;
- userlist_callback_t *callback;
+ void *callback;
void *data;
};
putsock(bot, "WHO %s,%d %%tuhnaf,%d", chan->name, entry->type, entry->type);
}
+void get_userauth(struct UserNode *user, userauth_callback_t callback, void *data) {
+ struct ClientSocket *bot;
+ for(bot = getBots(SOCKET_FLAG_READY, NULL); bot; bot = getBots(SOCKET_FLAG_READY, bot)) {
+ if(isUserOnChan(bot->user, chan))
+ break;
+ }
+ if(bot == NULL) return;
+ struct WHOQueueEntry* entry = addWHOQueueEntry(bot);
+ entry->type = WHOQUEUETYPE_ISONQUEUE | WHOQUEUETYPE_USERAUTH;
+ entry->user = user;
+ entry->callback = callback;
+ entry->data = data;
+ //WHO ".$user->getNick().",".$id." %tuhna,".$id
+ putsock(bot, "WHO %s,%d %%tuhna,%d", user->nick, entry->type, entry->type);
+}
+
void recv_whohandler_354(struct ClientSocket *client, char **argv, unsigned int argc) {
int i;
if(argc < 2) return;
strcpy(user->auth, argv[6]);
user->flags |= USERFLAG_ISAUTHED;
}
+ } else if(type & WHOQUEUETYPE_USERAUTH) {
+ //:OGN2.OnlineGamesNet.net 354 Skynet 1 pk910 2001:41d0:2:1d3b::babe Skynet pk910
+ if(!strcmp(argv[5], "0") && !(entry->user->flags & USERFLAG_ISAUTHED)) {
+ strcpy(entry->user->auth, argv[5]);
+ entry->user->flags |= USERFLAG_ISAUTHED;
+ }
+ userauth_callback_t *callback = entry->callback;
+ callback(client, entry->user, entry->data);
}
}
if(type & WHOQUEUETYPE_USERLIST) {
//:OGN2.OnlineGamesNet.net 315 skynet #pk910,1 :End of /WHO list.
entry->chan->flags |= CHANFLAG_RECEIVED_USERLIST;
- entry->callback(client, entry->chan, entry->data);
+ userlist_callback_t *callback = entry->callback;
+ callback(client, entry->chan, entry->data);
}
free(entry);
}