#include "UserNode.h"
#include "ChanNode.h"
#include "ChanUser.h"
+#include "ClientSocket.h"
int event_join(struct ChanUser *chanuser) {
return 1;
}
int event_chanmsg(struct UserNode *user, struct ChanNode *chan, char *message) {
+ struct ClientSocket *client = getBots(SOCKET_FLAG_READY, NULL);
+ if(!strcmp(message, "users")) {
+ struct ChanUser *chanuser;
+ putsock(client, "PRIVMSG %s :[BOT JOIN] Users on this Channel:", chan->name);
+ for(chanuser = getChannelUsers(chan, NULL); chanuser; chanuser = getChannelUsers(chan, chanuser)) {
+ putsock(client, "PRIVMSG %s : %s!%s@%s [%s] rights: %d", chan->name, chanuser->user->nick, chanuser->user->ident, chanuser->user->host, ((chanuser->user->flags & USERFLAG_ISAUTHED) ? chanuser->user->auth : "*"), chanuser->flags);
+ }
+ }
+ if(!strcmp(message, "modes")) {
+ char modeBuf[MAXLEN];
+ getModeString(chan, modeBuf);
+ putsock(client, "PRIVMSG %s :Modes: %s", chan->name, modeBuf);
+ }
return 1;
}