write_socket(client, sendBuf, pos+1);
}
+struct ClientSocket* getBots(int flags, struct ClientSocket* last_bot) {
+ struct ClientSocket *sock = (last_bot ? last_bot->next : sockets->data);
+ if(sock == NULL) return NULL;
+ for (; sock; sock = sock->next) {
+ if((sock->flags & flags) == flags)
+ return sock;
+ }
+ return NULL;
+}