#include "ChanNode.h"
#include "ChanUser.h"
#include "UserNode.h"
+#include "BanNode.h"
+#include "modcmd.h"
+#include "ModeNode.h"
static struct ChanNode **chanList;
---------------------------
= 47
*/
- chanList = calloc(47, sizeof(*chanList));
+ #define CHANNEL_LIST_SIZE 47
+ chanList = calloc(CHANNEL_LIST_SIZE, sizeof(*chanList));
+}
+
+void free_ChanNode() {
+ //kamikaze free all channels and chanusers
+ int i;
+ struct ChanNode *chan, *next;
+ struct ChanUser *chanuser, *next_chanuser;
+ for(i = 0; i < CHANNEL_LIST_SIZE; i++) {
+ for(chan = chanList[i]; chan; chan = next) {
+ next = chan->next;
+ for(chanuser = getChannelUsers(chan, NULL); chanuser; chanuser = next_chanuser) {
+ next_chanuser = getChannelUsers(chan, chanuser);
+ free(chanuser);
+ }
+ freeChanNode(chan);
+ }
+ }
+ free(chanList);
}
int is_valid_chan(const char *name) {
}
strcpy(chan->name, name);
chan->user = NULL;
+ chan->bans = NULL;
+ chan->usercount = 0;
+ chan->chanbot = NULL;
chan->topic[0] = 0;
chan->flags = 0;
+ /* mode lists */
+ chan->modes = createModeNode(chan);
+ chan->trigger = NULL;
+
chan->next = chanList[chanListIndex];
chanList[chanListIndex] = chan;
return chan;
}
+int getChannelCount() {
+ int i, count = 0;
+ struct ChanNode *chan;
+ for(i = 0; i < CHANNEL_LIST_SIZE; i++) {
+ for(chan = chanList[i]; chan; chan = chan->next) {
+ count++;
+ }
+ }
+ return count;
+}
+
+int getChanUserCount() {
+ int i, count = 0;
+ struct ChanNode *chan;
+ for(i = 0; i < CHANNEL_LIST_SIZE; i++) {
+ for(chan = chanList[i]; chan; chan = chan->next) {
+ count += chan->usercount;
+ }
+ }
+ return count;
+}
+
+int getChanBanCount() {
+ int i, count = 0;
+ struct ChanNode *chan;
+ struct BanNode *ban;
+ for(i = 0; i < CHANNEL_LIST_SIZE; i++) {
+ for(chan = chanList[i]; chan; chan = chan->next) {
+ for(ban = chan->bans; ban; ban = ban->next)
+ count ++;
+ }
+ }
+ return count;
+}
+
void delChannel(struct ChanNode* chan, int freeChan) {
int chanListIndex = get_chanlist_entry(chan->name[1]);
if(chanListIndex == -1) return;
}
}
if(freeChan)
- free(chan);
+ freeChanNode(chan);
else
chan->next = NULL;
}
+void freeChanNode(struct ChanNode* chan) {
+ if(chan->trigger) {
+ struct trigger_cache *trigger, *next_trigger;
+ for(trigger = chan->trigger; trigger; trigger = next_trigger) {
+ next_trigger = trigger->next;
+ free(trigger->trigger);
+ free(trigger);
+ }
+ }
+ freeModeNode(chan->modes);
+ if(chan->bans)
+ removeChannelBans(chan);
+ free(chan);
+}
+
void checkChannelVisibility(struct ChanNode* chan) {
struct ChanUser *chanuser, *next;
for(chanuser = getChannelUsers(chan, NULL); chanuser; chanuser = getChannelUsers(chan, chanuser)) {
- if(chanuser->user->flags & USERFLAG_ISBOT) return;
+ if(chanuser->user->flags & USERFLAG_ISBOT) {
+ chan->chanbot = chanuser->user;
+ return;
+ }
}
//free the channel...
for(chanuser = getChannelUsers(chan, NULL); chanuser; chanuser = next) {