-void uno_event_quit(struct UserNode *user) {
- struct uno_game *game;
- for(game = uno_active_games; game; game = game->next) {
- struct uno_player *player;
- for(player = game->player; player; player = player->next) {
- if(player->chanuser->user == user) {
- uno_free_player(player, game->deck);
- break;
- }
- }
- }
-}
-