struct ChanNode;
struct UserNode;
char* getSetting(struct UserNode *user, struct ChanNode *chan, const char *setting);
void setSetting(struct UserNode *user, struct ChanNode *chan, const char *setting, const char *value);
void uno_reply(struct uno_game *game, struct UserNode *user, const char *text, ...);
struct ChanNode;
struct UserNode;
char* getSetting(struct UserNode *user, struct ChanNode *chan, const char *setting);
void setSetting(struct UserNode *user, struct ChanNode *chan, const char *setting, const char *value);
void uno_reply(struct uno_game *game, struct UserNode *user, const char *text, ...);