int write_socket_force(struct ClientSocket *client, char* msg, int len) {
SYNCHRONIZE(synchronized);
#ifdef HAVE_THREADS
int write_socket_force(struct ClientSocket *client, char* msg, int len) {
SYNCHRONIZE(synchronized);
#ifdef HAVE_THREADS
- putlog(LOGLEVEL_RAW, "[%d send %d] %s\n", getCurrentThreadID(), len, msg);
+ putlog(LOGLEVEL_RAW, "[%d send %d] %s", getCurrentThreadID(), len, msg);
- putlog(LOGLEVEL_RAW, "[send %d] %s\n", len, msg);
+ putlog(LOGLEVEL_RAW, "[send %d] %s", len, msg);