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changed Makefile; build all commands as an own file
[NeonServV5.git]
/
ClientSocket.c
diff --git
a/ClientSocket.c
b/ClientSocket.c
index 59f272a2fbd11a3fbe92db7825c24cc86f6ba0ec..62e367d7b9ce9ca4d21458211348aed287b675e9 100644
(file)
--- a/
ClientSocket.c
+++ b/
ClientSocket.c
@@
-38,6
+38,9
@@
struct ClientSocket* create_socket(char *host, int port, char *pass, struct User
client->user = user;
client->flags = 0;
client->bufferpos = 0;
client->user = user;
client->flags = 0;
client->bufferpos = 0;
+ client->traffic_in = 0;
+ client->traffic_out = 0;
+ client->connection_time = 0;
client->botid = 0;
client->clientid = 0;
client->next = sockets->data;
client->botid = 0;
client->clientid = 0;
client->next = sockets->data;
@@
-78,6
+81,7
@@
int connect_socket(struct ClientSocket *client) {
client->sock = sock;
client->flags |= SOCKET_FLAG_CONNECTED;
client->sock = sock;
client->flags |= SOCKET_FLAG_CONNECTED;
+ client->connection_time = time(0);
//send the IRC Headers
char sendBuf[512];
//send the IRC Headers
char sendBuf[512];
@@
-120,6
+124,7
@@
int write_socket(struct ClientSocket *client, char* msg, int len) {
if(!(client->flags & SOCKET_FLAG_CONNECTED)) return 0;
printf("[send %d] %s", len, msg);
write(client->sock, msg, len);
if(!(client->flags & SOCKET_FLAG_CONNECTED)) return 0;
printf("[send %d] %s", len, msg);
write(client->sock, msg, len);
+ client->traffic_out += len;
return 1;
}
return 1;
}
@@
-162,6
+167,7
@@
void socket_loop(int timeout_seconds) {
sock->flags &= ~(SOCKET_FLAG_CONNECTED | SOCKET_FLAG_READY);
bot_disconnect(sock);
} else {
sock->flags &= ~(SOCKET_FLAG_CONNECTED | SOCKET_FLAG_READY);
bot_disconnect(sock);
} else {
+ sock->traffic_in += bytes;
int used = parse_lines(sock, sock->buffer, sock->bufferpos);
if(used == sock->bufferpos + 1) {
//used all bytes so just reset the bufferpos
int used = parse_lines(sock, sock->buffer, sock->bufferpos);
if(used == sock->bufferpos + 1) {
//used all bytes so just reset the bufferpos
@@
-198,7
+204,7
@@
struct ClientSocket* getBots(int flags, struct ClientSocket* last_bot) {
struct ClientSocket *sock = (last_bot ? last_bot->next : sockets->data);
if(sock == NULL) return NULL;
for (; sock; sock = sock->next) {
struct ClientSocket *sock = (last_bot ? last_bot->next : sockets->data);
if(sock == NULL) return NULL;
for (; sock; sock = sock->next) {
- if((sock->flags & flags) == flags)
+ if(
!flags ||
(sock->flags & flags) == flags)
return sock;
}
return NULL;
return sock;
}
return NULL;