1 /* game_blackjack.h - NeonServ v5.6
2 * Copyright (C) 2011-2012 Philipp Kreil (pk910)
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef _game_blackjack_h
18 #define _game_blackjack_h
19 #include "../../timeq.h"
21 #define BJ_STATE_WAITING 1
22 #define BJ_STATE_RUNNING 2
24 #define BJ_CTYPE_HEARTS 0
25 #define BJ_CTYPE_SPADES 1
26 #define BJ_CTYPE_DIAMONDS 2
27 #define BJ_CTYPE_CLUBS 3
29 #define BJ_CTYPE_COUNT 4
31 #define BJ_CARD_NUMBER_2 0
32 #define BJ_CARD_NUMBER_3 1
33 #define BJ_CARD_NUMBER_4 2
34 #define BJ_CARD_NUMBER_5 3
35 #define BJ_CARD_NUMBER_6 4
36 #define BJ_CARD_NUMBER_7 5
37 #define BJ_CARD_NUMBER_8 6
38 #define BJ_CARD_NUMBER_9 7
39 #define BJ_CARD_NUMBER_10 8
40 #define BJ_CARD_JACK 9
41 #define BJ_CARD_QUEEN 10
42 #define BJ_CARD_KING 11
43 #define BJ_CARD_ACE 12
49 extern struct bj_game *bj_active_games;
54 struct bj_card *prev, *next;
58 struct bj_card *cards;
63 struct ChanUser *chanuser;
64 struct bj_card *cards;
66 struct bj_player *prev, *next;
70 struct ChanNode *channel;
71 struct ClientSocket *textbot;
73 struct bj_card_deck *deck;
74 struct bj_player *player;
75 struct bj_player *active_player;
78 struct timeq_entry *timer;
82 struct bj_card_deck *bj_shuffle_deck();
83 struct bj_card *bj_get_card(struct bj_card_deck *deck);
84 void bj_free_deck(struct bj_card_deck *deck);
85 void bj_free_player(struct bj_player *player, struct bj_card_deck *deck);
86 void bj_free_game(struct bj_game *game);
87 struct bj_player *bj_get_next_player(struct bj_game *game);
88 int bj_get_player_card_points(struct bj_player *player);
89 void bj_show_player_cards(struct bj_game *game, struct bj_player *player);
91 TIMEQ_CALLBACK(bj_game_wait_timeout);
92 TIMEQ_CALLBACK(bj_player_timeout);
94 void bj_action_take_card(struct bj_game *game, struct bj_player *player);
95 void bj_action_next_player(struct bj_game *game, struct bj_player *player);
97 void bj_event_part(struct ChanUser *chanuser);
98 void bj_event_freechan(struct ChanNode *chan);
100 void bj_game_end(struct bj_game *game);