1 /* ClientSocket.h - NeonServ v5.3
2 * Copyright (C) 2011-2012 Philipp Kreil (pk910)
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef _ClientSocket_h
18 #define _ClientSocket_h
22 #define SOCKET_FLAG_DEAD 0x01
23 #define SOCKET_FLAG_CONNECTED 0x02
24 #define SOCKET_FLAG_READY 0x04
25 #define SOCKET_FLAG_PREFERRED 0x08 /* prefered bot to send datas to the IRC World (NOTICE's WHO's etc pp) */
26 #define SOCKET_FLAG_USE_QUEUE 0x10
27 #define SOCKET_FLAG_RECONNECT 0x20
28 #define SOCKET_FLAG_SSL 0x40
29 #define SOCKET_FLAG_HAVE_SSL 0x80
30 #define SOCKET_FLAG_QUITTED 0x100
31 #define SOCKET_FLAG_FAST_JUMP 0x200
33 #define SOCKET_HAVE_BOTCLASSVALUE1 0x10000000
34 #define SOCKET_HAVE_BOTCLASSVALUE2 0x20000000
35 #define SOCKET_HAVE_BOTCLASSVALUE3 0x40000000
46 char buffer[BUF_SIZ*2]; //we need to store up to 2 full commands at once
47 unsigned int bufferpos;
55 struct UserNode *user;
56 unsigned long traffic_in;
57 unsigned long traffic_out;
58 time_t connection_time;
59 struct SSLConnection *sslconn;
61 struct BotQueue *queue;
63 struct WHOQueueEntry *whoqueue_first;
64 struct WHOQueueEntry *whoqueue_last;
66 struct HandleInfoQueueEntry *handleinfo_first;
67 struct HandleInfoQueueEntry *handleinfo_last;
76 struct ClientSocket *next;
79 struct ClientSocket* create_socket(char *host, int port, char *bindto, char *pass, char *nick, char *ident, char *realname);
80 int connect_socket(struct ClientSocket *client);
81 int close_socket(struct ClientSocket *client);
82 int disconnect_socket(struct ClientSocket *client);
83 int write_socket_force(struct ClientSocket *client, char* msg, int len);
84 int write_socket(struct ClientSocket *client, char* msg, int len);
85 void socket_loop(int timeout_seconds);
86 void putsock(struct ClientSocket *client, const char *text, ...) PRINTF_LIKE(2, 3);
87 struct ClientSocket* getBots(int flags, struct ClientSocket* last_bot);