X-Git-Url: http://git.pk910.de/?p=ircu2.10.12-pk.git;a=blobdiff_plain;f=ircd%2Fsend.c;fp=ircd%2Fsend.c;h=1afbaec34ccf12c7a2ebfb791c8aa704f9994729;hp=0000000000000000000000000000000000000000;hb=0400a5a6479398d82526785c18c0df8bc8b92dce;hpb=d17e10da972ce5776c60b4c317267c6abe0e1ead diff --git a/ircd/send.c b/ircd/send.c new file mode 100644 index 0000000..1afbaec --- /dev/null +++ b/ircd/send.c @@ -0,0 +1,854 @@ +/* + * IRC - Internet Relay Chat, common/send.c + * Copyright (C) 1990 Jarkko Oikarinen and + * University of Oulu, Computing Center + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 1, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ +/** @file + * @brief Send messages to certain targets. + * @version $Id$ + */ +#include "config.h" + +#include "send.h" +#include "channel.h" +#include "class.h" +#include "client.h" +#include "ircd.h" +#include "ircd_features.h" +#include "ircd_log.h" +#include "ircd_snprintf.h" +#include "ircd_string.h" +#include "list.h" +#include "match.h" +#include "msg.h" +#include "numnicks.h" +#include "parse.h" +#include "s_bsd.h" +#include "s_debug.h" +#include "s_misc.h" +#include "s_user.h" +#include "struct.h" +#include "sys.h" + +/* #include -- Now using assert in ircd_log.h */ +#include +#include + +/** Last used marker value. */ +static int sentalong_marker; +/** Array of users with the corresponding server notice mask bit set. */ +struct SLink *opsarray[32]; /* don't use highest bit unless you change + atoi to strtoul in sendto_op_mask() */ +/** Linked list of all connections with data queued to send. */ +static struct Connection *send_queues; + +/* + * dead_link + * + * An error has been detected. The link *must* be closed, + * but *cannot* call ExitClient (m_bye) from here. + * Instead, mark it with FLAG_DEADSOCKET. This should + * generate ExitClient from the main loop. + * + * If 'notice' is not NULL, it is assumed to be a format + * for a message to local opers. It can contain only one + * '%s', which will be replaced by the sockhost field of + * the failing link. + * + * Also, the notice is skipped for "uninteresting" cases, + * like Persons and yet unknown connections... + */ +/** Mark a client as dead, even if they are not the current message source. + * This is done by setting the DEADSOCKET flag on the user and letting the + * main loop perform the actual exit logic. + * @param[in,out] to Client being killed. + * @param[in] notice Message for local opers. + */ +static void dead_link(struct Client *to, char *notice) +{ + SetFlag(to, FLAG_DEADSOCKET); + /* + * If because of BUFFERPOOL problem then clean dbuf's now so that + * notices don't hurt operators below. + */ + DBufClear(&(cli_recvQ(to))); + MsgQClear(&(cli_sendQ(to))); + client_drop_sendq(cli_connect(to)); + + /* + * Keep a copy of the last comment, for later use... + */ + ircd_strncpy(cli_info(to), notice, REALLEN); + + if (!IsUser(to) && !IsUnknown(to) && !HasFlag(to, FLAG_CLOSING)) + sendto_opmask_butone(0, SNO_OLDSNO, "%s for %s", cli_info(to), cli_name(to)); + Debug((DEBUG_ERROR, cli_info(to))); +} + +/** Test whether we can send to a client. + * @param[in] to Client we want to send to. + * @return Non-zero if we can send to the client. + */ +static int can_send(struct Client* to) +{ + assert(0 != to); + return (IsDead(to) || IsMe(to) || -1 == cli_fd(to)) ? 0 : 1; +} + +/** Close the connection with the highest sendq. + * This should be called when we need to free buffer memory. + * @param[in] servers_too If non-zero, consider killing servers, too. + */ +void +kill_highest_sendq(int servers_too) +{ + int i; + unsigned int highest_sendq = 0; + struct Client *highest_client = 0; + + for (i = HighestFd; i >= 0; i--) + { + if (!LocalClientArray[i] || (!servers_too && cli_serv(LocalClientArray[i]))) + continue; /* skip servers */ + + /* If this sendq is higher than one we last saw, remember it */ + if (MsgQLength(&(cli_sendQ(LocalClientArray[i]))) > highest_sendq) + { + highest_client = LocalClientArray[i]; + highest_sendq = MsgQLength(&(cli_sendQ(highest_client))); + } + } + + if (highest_client) + dead_link(highest_client, "Buffer allocation error"); +} + +/* + * flush_connections + * + * Used to empty all output buffers for all connections. Should only + * be called once per scan of connections. There should be a select in + * here perhaps but that means either forcing a timeout or doing a poll. + * When flushing, all we do is empty the obuffer array for each local + * client and try to send it. if we cant send it, it goes into the sendQ + * -avalon + */ +/** Flush data queued for one or all connections. + * @param[in] cptr Client to flush (if NULL, do all). + */ +void flush_connections(struct Client* cptr) +{ + if (cptr) { + send_queued(cptr); + } + else { + struct Connection* con; + for (con = send_queues; con; con = con_next(con)) { + assert(0 < MsgQLength(&(con_sendQ(con)))); + send_queued(con_client(con)); + } + } +} + +/* + * send_queued + * + * This function is called from the main select-loop (or whatever) + * when there is a chance that some output would be possible. This + * attempts to empty the send queue as far as possible... + */ +/** Attempt to send data queued for a client. + * @param[in] to Client to send data to. + */ +void send_queued(struct Client *to) +{ + assert(0 != to); + assert(0 != cli_local(to)); + + if (IsBlocked(to) || !can_send(to)) + return; /* Don't bother */ + + while (MsgQLength(&(cli_sendQ(to))) > 0) { + unsigned int len; + + if ((len = deliver_it(to, &(cli_sendQ(to))))) { + msgq_delete(&(cli_sendQ(to)), len); + cli_lastsq(to) = MsgQLength(&(cli_sendQ(to))) / 1024; + if (IsBlocked(to)) { + update_write(to); + return; + } + } + else { + if (IsDead(to)) { + char tmp[512]; + sprintf(tmp,"Write error: %s",(strerror(cli_error(to))) ? (strerror(cli_error(to))) : "Unknown error" ); + dead_link(to, tmp); + } + return; + } + } + + /* Ok, sendq is now empty... */ + client_drop_sendq(cli_connect(to)); + update_write(to); +} + +/** Try to send a buffer to a client, queueing it if needed. + * @param[in,out] to Client to send message to. + * @param[in] buf Message to send. + * @param[in] prio If non-zero, send as high priority. + */ +void send_buffer(struct Client* to, struct MsgBuf* buf, int prio) +{ + assert(0 != to); + assert(0 != buf); + + if (cli_from(to)) + to = cli_from(to); + + if (!can_send(to)) + /* + * This socket has already been marked as dead + */ + return; + + if (MsgQLength(&(cli_sendQ(to))) > get_sendq(to)) { + if (IsServer(to)) + sendto_opmask_butone(0, SNO_OLDSNO, "Max SendQ limit exceeded for %C: " + "%zu > %zu", to, MsgQLength(&(cli_sendQ(to))), + get_sendq(to)); + dead_link(to, "Max sendQ exceeded"); + return; + } + + Debug((DEBUG_SEND, "Sending [%p] to %s", buf, cli_name(to))); + + msgq_add(&(cli_sendQ(to)), buf, prio); + client_add_sendq(cli_connect(to), &send_queues); + update_write(to); + + /* + * Update statistics. The following is slightly incorrect + * because it counts messages even if queued, but bytes + * only really sent. Queued bytes get updated in SendQueued. + */ + ++(cli_sendM(to)); + ++(cli_sendM(&me)); + /* + * This little bit is to stop the sendQ from growing too large when + * there is no need for it to. Thus we call send_queued() every time + * 2k has been added to the queue since the last non-fatal write. + * Also stops us from deliberately building a large sendQ and then + * trying to flood that link with data (possible during the net + * relinking done by servers with a large load). + */ + if (MsgQLength(&(cli_sendQ(to))) / 1024 > cli_lastsq(to)) + send_queued(to); +} + +/* + * Send a msg to all ppl on servers/hosts that match a specified mask + * (used for enhanced PRIVMSGs) + * + * addition -- Armin, 8jun90 (gruner@informatik.tu-muenchen.de) + */ + +/** Check whether a client matches a target mask. + * @param[in] from Client trying to send a message (ignored). + * @param[in] one Client being considered as a target. + * @param[in] mask Mask for matching against. + * @param[in] what Type of match (either MATCH_HOST or MATCH_SERVER). + * @return Non-zero if \a one matches, zero if not. + */ +static int match_it(struct Client *from, struct Client *one, const char *mask, int what) +{ + switch (what) + { + case MATCH_HOST: + return (match(mask, cli_user(one)->host) == 0 || + (HasHiddenHost(one) && match(mask, cli_user(one)->realhost) == 0)); + case MATCH_SERVER: + default: + return (match(mask, cli_name(cli_user(one)->server)) == 0); + } +} + +/** Send an unprefixed line to a client. + * @param[in] to Client receiving message. + * @param[in] pattern Format string of message. + */ +void sendrawto_one(struct Client *to, const char *pattern, ...) +{ + struct MsgBuf *mb; + va_list vl; + + va_start(vl, pattern); + mb = msgq_vmake(to, pattern, vl); + va_end(vl); + + send_buffer(to, mb, 0); + + msgq_clean(mb); +} + +/** Send a (prefixed) command to a single client. + * @param[in] from Client sending the command. + * @param[in] cmd Long name of command (used if \a to is a user). + * @param[in] tok Short name of command (used if \a to is a server). + * @param[in] to Destination of command. + * @param[in] pattern Format string for command arguments. + */ +void sendcmdto_one(struct Client *from, const char *cmd, const char *tok, + struct Client *to, const char *pattern, ...) +{ + struct VarData vd; + struct MsgBuf *mb; + + to = cli_from(to); + + vd.vd_format = pattern; /* set up the struct VarData for %v */ + va_start(vd.vd_args, pattern); + + mb = msgq_make(to, "%:#C %s %v", from, IsServer(to) || IsMe(to) ? tok : cmd, + &vd); + + va_end(vd.vd_args); + + send_buffer(to, mb, 0); + + msgq_clean(mb); +} + +/** + * Send a (prefixed) command to a single client in the priority queue. + * @param[in] from Client sending the command. + * @param[in] cmd Long name of command (used if \a to is a user). + * @param[in] tok Short name of command (used if \a to is a server). + * @param[in] to Destination of command. + * @param[in] pattern Format string for command arguments. + */ +void sendcmdto_prio_one(struct Client *from, const char *cmd, const char *tok, + struct Client *to, const char *pattern, ...) +{ + struct VarData vd; + struct MsgBuf *mb; + + to = cli_from(to); + + vd.vd_format = pattern; /* set up the struct VarData for %v */ + va_start(vd.vd_args, pattern); + + mb = msgq_make(to, "%:#C %s %v", from, IsServer(to) || IsMe(to) ? tok : cmd, + &vd); + + va_end(vd.vd_args); + + send_buffer(to, mb, 1); + + msgq_clean(mb); +} + +/** + * Send a (prefixed) command to all servers matching or not matching a + * flag but one. + * @param[in] from Client sending the command. + * @param[in] cmd Long name of command (ignored). + * @param[in] tok Short name of command. + * @param[in] one Client direction to skip (or NULL). + * @param[in] require Only send to servers with this Flag bit set. + * @param[in] forbid Do not send to servers with this Flag bit set. + * @param[in] pattern Format string for command arguments. + */ +void sendcmdto_flag_serv_butone(struct Client *from, const char *cmd, + const char *tok, struct Client *one, + int require, int forbid, + const char *pattern, ...) +{ + struct VarData vd; + struct MsgBuf *mb; + struct DLink *lp; + + vd.vd_format = pattern; /* set up the struct VarData for %v */ + va_start(vd.vd_args, pattern); + + /* use token */ + mb = msgq_make(&me, "%C %s %v", from, tok, &vd); + va_end(vd.vd_args); + + /* send it to our downlinks */ + for (lp = cli_serv(&me)->down; lp; lp = lp->next) { + if (one && lp->value.cptr == cli_from(one)) + continue; + if ((require < FLAG_LAST_FLAG) && !HasFlag(lp->value.cptr, require)) + continue; + if ((forbid < FLAG_LAST_FLAG) && HasFlag(lp->value.cptr, forbid)) + continue; + send_buffer(lp->value.cptr, mb, 0); + } + + msgq_clean(mb); +} + +/** + * Send a (prefixed) command to all servers but one. + * @param[in] from Client sending the command. + * @param[in] cmd Long name of command (ignored). + * @param[in] tok Short name of command. + * @param[in] one Client direction to skip (or NULL). + * @param[in] pattern Format string for command arguments. + */ +void sendcmdto_serv_butone(struct Client *from, const char *cmd, + const char *tok, struct Client *one, + const char *pattern, ...) +{ + struct VarData vd; + struct MsgBuf *mb; + struct DLink *lp; + + vd.vd_format = pattern; /* set up the struct VarData for %v */ + va_start(vd.vd_args, pattern); + + /* use token */ + mb = msgq_make(&me, "%C %s %v", from, tok, &vd); + va_end(vd.vd_args); + + /* send it to our downlinks */ + for (lp = cli_serv(&me)->down; lp; lp = lp->next) { + if (one && lp->value.cptr == cli_from(one)) + continue; + send_buffer(lp->value.cptr, mb, 0); + } + + msgq_clean(mb); +} + +/** Safely increment the sentalong marker. + * This increments the sentalong marker. Since new connections will + * have con_sentalong() == 0, and to avoid confusion when the counter + * wraps, we reset all sentalong markers to zero when the sentalong + * marker hits zero. + * @param[in,out] one Client to mark with new sentalong marker (if any). + */ +static void +bump_sentalong(struct Client *one) +{ + if (!++sentalong_marker) + { + int ii; + for (ii = 0; ii < HighestFd; ++ii) + if (LocalClientArray[ii]) + cli_sentalong(LocalClientArray[ii]) = 0; + ++sentalong_marker; + } + if (one) + cli_sentalong(one) = sentalong_marker; +} + +/** Send a (prefixed) command to all channels that \a from is on. + * @param[in] from Client originating the command. + * @param[in] cmd Long name of command. + * @param[in] tok Short name of command. + * @param[in] one Client direction to skip (or NULL). + * @param[in] pattern Format string for command arguments. + */ +void sendcmdto_common_channels_butone(struct Client *from, const char *cmd, + const char *tok, struct Client *one, + const char *pattern, ...) +{ + struct VarData vd; + struct MsgBuf *mb; + struct Membership *chan; + struct Membership *member; + + assert(0 != from); + assert(0 != cli_from(from)); + assert(0 != pattern); + assert(!IsServer(from) && !IsMe(from)); + + vd.vd_format = pattern; /* set up the struct VarData for %v */ + + va_start(vd.vd_args, pattern); + + /* build the buffer */ + mb = msgq_make(0, "%:#C %s %v", from, cmd, &vd); + va_end(vd.vd_args); + + bump_sentalong(from); + /* + * loop through from's channels, and the members on their channels + */ + for (chan = cli_user(from)->channel; chan; chan = chan->next_channel) { + if (IsZombie(chan) || IsDelayedJoin(chan)) + continue; + for (member = chan->channel->members; member; + member = member->next_member) + if (MyConnect(member->user) + && -1 < cli_fd(cli_from(member->user)) + && member->user != one + && cli_sentalong(member->user) != sentalong_marker) { + cli_sentalong(member->user) = sentalong_marker; + send_buffer(member->user, mb, 0); + } + } + + if (MyConnect(from) && from != one) + send_buffer(from, mb, 0); + + msgq_clean(mb); +} + +/** Send a (prefixed) command to all local users on a channel. + * @param[in] from Client originating the command. + * @param[in] cmd Long name of command. + * @param[in] tok Short name of command (ignored). + * @param[in] to Destination channel. + * @param[in] one Client direction to skip (or NULL). + * @param[in] skip Bitmask of SKIP_DEAF, SKIP_NONOPS, SKIP_NONVOICES indicating which clients to skip. + * @param[in] pattern Format string for command arguments. + */ +void sendcmdto_channel_butserv_butone(struct Client *from, const char *cmd, + const char *tok, struct Channel *to, + struct Client *one, unsigned int skip, + const char *pattern, ...) +{ + struct VarData vd; + struct MsgBuf *mb; + struct Membership *member; + + vd.vd_format = pattern; /* set up the struct VarData for %v */ + va_start(vd.vd_args, pattern); + + /* build the buffer */ + mb = msgq_make(0, "%:#C %s %v", from, cmd, &vd); + va_end(vd.vd_args); + + /* send the buffer to each local channel member */ + for (member = to->members; member; member = member->next_member) { + if (!MyConnect(member->user) + || member->user == one + || IsZombie(member) + || (skip & SKIP_DEAF && IsDeaf(member->user)) + || (skip & SKIP_NONOPS && !IsChanOp(member)) + || (skip & SKIP_NONVOICES && !IsChanOp(member) && !HasVoice(member))) + continue; + send_buffer(member->user, mb, 0); + } + + msgq_clean(mb); +} + +/** Send a (prefixed) command to all servers with users on \a to. + * Skip \a from and \a one plus those indicated in \a skip. + * @param[in] from Client originating the command. + * @param[in] cmd Long name of command (ignored). + * @param[in] tok Short name of command. + * @param[in] to Destination channel. + * @param[in] one Client direction to skip (or NULL). + * @param[in] skip Bitmask of SKIP_NONOPS and SKIP_NONVOICES indicating which clients to skip. + * @param[in] pattern Format string for command arguments. + */ +void sendcmdto_channel_servers_butone(struct Client *from, const char *cmd, + const char *tok, struct Channel *to, + struct Client *one, unsigned int skip, + const char *pattern, ...) +{ + struct VarData vd; + struct MsgBuf *serv_mb; + struct Membership *member; + + /* build the buffer */ + vd.vd_format = pattern; + va_start(vd.vd_args, pattern); + serv_mb = msgq_make(&me, "%:#C %s %v", from, tok, &vd); + va_end(vd.vd_args); + + /* send the buffer to each server */ + bump_sentalong(one); + cli_sentalong(from) = sentalong_marker; + for (member = to->members; member; member = member->next_member) { + if (MyConnect(member->user) + || IsZombie(member) + || cli_fd(cli_from(member->user)) < 0 + || cli_sentalong(member->user) == sentalong_marker + || (skip & SKIP_NONOPS && !IsChanOp(member)) + || (skip & SKIP_NONVOICES && !IsChanOp(member) && !HasVoice(member))) + continue; + cli_sentalong(member->user) = sentalong_marker; + send_buffer(member->user, serv_mb, 0); + } + msgq_clean(serv_mb); +} + + +/** Send a (prefixed) command to all users on this channel, except for + * \a one and those matching \a skip. + * @warning \a pattern must not contain %v. + * @param[in] from Client originating the command. + * @param[in] cmd Long name of command. + * @param[in] tok Short name of command. + * @param[in] to Destination channel. + * @param[in] one Client direction to skip (or NULL). + * @param[in] skip Bitmask of SKIP_NONOPS, SKIP_NONVOICES, SKIP_DEAF, SKIP_BURST. + * @param[in] pattern Format string for command arguments. + */ +void sendcmdto_channel_butone(struct Client *from, const char *cmd, + const char *tok, struct Channel *to, + struct Client *one, unsigned int skip, + const char *pattern, ...) +{ + struct Membership *member; + struct VarData vd; + struct MsgBuf *user_mb; + struct MsgBuf *serv_mb; + + vd.vd_format = pattern; + + /* Build buffer to send to users */ + va_start(vd.vd_args, pattern); + user_mb = msgq_make(0, skip & (SKIP_NONOPS | SKIP_NONVOICES) ? "%:#C %s @%v" : "%:#C %s %v", + from, skip & (SKIP_NONOPS | SKIP_NONVOICES) ? MSG_NOTICE : cmd, &vd); + va_end(vd.vd_args); + + /* Build buffer to send to servers */ + va_start(vd.vd_args, pattern); + serv_mb = msgq_make(&me, "%C %s %v", from, tok, &vd); + va_end(vd.vd_args); + + /* send buffer along! */ + bump_sentalong(one); + for (member = to->members; member; member = member->next_member) { + /* skip one, zombies, and deaf users... */ + if (IsZombie(member) || + (skip & SKIP_DEAF && IsDeaf(member->user)) || + (skip & SKIP_NONOPS && !IsChanOp(member)) || + (skip & SKIP_NONVOICES && !IsChanOp(member) && !HasVoice(member)) || + (skip & SKIP_BURST && IsBurstOrBurstAck(cli_from(member->user))) || + cli_fd(cli_from(member->user)) < 0 || + cli_sentalong(member->user) == sentalong_marker) + continue; + cli_sentalong(member->user) = sentalong_marker; + + if (MyConnect(member->user)) /* pick right buffer to send */ + send_buffer(member->user, user_mb, 0); + else + send_buffer(member->user, serv_mb, 0); + } + + msgq_clean(user_mb); + msgq_clean(serv_mb); +} + +/** Send a (prefixed) WALL of type \a type to all users except \a one. + * @warning \a pattern must not contain %v. + * @param[in] from Source of the command. + * @param[in] type One of WALL_DESYNCH, WALL_WALLOPS or WALL_WALLUSERS. + * @param[in] one Client direction to skip (or NULL). + * @param[in] pattern Format string for command arguments. + */ +void sendwallto_group_butone(struct Client *from, int type, struct Client *one, + const char *pattern, ...) +{ + struct VarData vd; + struct Client *cptr; + struct MsgBuf *mb; + struct DLink *lp; + char *prefix=NULL; + char *tok=NULL; + int his_wallops; + int i; + + vd.vd_format = pattern; + + /* Build buffer to send to users */ + va_start(vd.vd_args, pattern); + switch (type) { + case WALL_DESYNCH: + prefix=""; + tok=TOK_DESYNCH; + break; + case WALL_WALLOPS: + prefix="* "; + tok=TOK_WALLOPS; + break; + case WALL_WALLUSERS: + prefix="$ "; + tok=TOK_WALLUSERS; + break; + default: + assert(0); + } + mb = msgq_make(0, "%:#C " MSG_WALLOPS " :%s%v", from, prefix,&vd); + va_end(vd.vd_args); + + /* send buffer along! */ + his_wallops = feature_bool(FEAT_HIS_WALLOPS); + for (i = 0; i <= HighestFd; i++) + { + if (!(cptr = LocalClientArray[i]) || + (cli_fd(cli_from(cptr)) < 0) || + (type == WALL_DESYNCH && !SendDebug(cptr)) || + (type == WALL_WALLOPS && + (!SendWallops(cptr) || (his_wallops && !IsAnOper(cptr)))) || + (type == WALL_WALLUSERS && !SendWallops(cptr))) + continue; /* skip it */ + send_buffer(cptr, mb, 1); + } + + msgq_clean(mb); + + /* Build buffer to send to servers */ + va_start(vd.vd_args, pattern); + mb = msgq_make(&me, "%C %s :%v", from, tok, &vd); + va_end(vd.vd_args); + + /* send buffer along! */ + for (lp = cli_serv(&me)->down; lp; lp = lp->next) { + if (one && lp->value.cptr == cli_from(one)) + continue; + send_buffer(lp->value.cptr, mb, 1); + } + + msgq_clean(mb); +} + +/** Send a (prefixed) command to all users matching \a to as \a who. + * @warning \a pattern must not contain %v. + * @param[in] from Source of the command. + * @param[in] cmd Long name of command. + * @param[in] tok Short name of command. + * @param[in] to Destination host/server mask. + * @param[in] one Client direction to skip (or NULL). + * @param[in] who Type of match for \a to (either MATCH_HOST or MATCH_SERVER). + * @param[in] pattern Format string for command arguments. + */ +void sendcmdto_match_butone(struct Client *from, const char *cmd, + const char *tok, const char *to, + struct Client *one, unsigned int who, + const char *pattern, ...) +{ + struct VarData vd; + struct Client *cptr; + struct MsgBuf *user_mb; + struct MsgBuf *serv_mb; + + vd.vd_format = pattern; + + /* Build buffer to send to users */ + va_start(vd.vd_args, pattern); + user_mb = msgq_make(0, "%:#C %s %v", from, cmd, &vd); + va_end(vd.vd_args); + + /* Build buffer to send to servers */ + va_start(vd.vd_args, pattern); + serv_mb = msgq_make(&me, "%C %s %v", from, tok, &vd); + va_end(vd.vd_args); + + /* send buffer along */ + bump_sentalong(one); + for (cptr = GlobalClientList; cptr; cptr = cli_next(cptr)) { + if (!IsRegistered(cptr) || IsServer(cptr) || cli_fd(cli_from(cptr)) < 0 || + cli_sentalong(cptr) == sentalong_marker || + !match_it(from, cptr, to, who)) + continue; /* skip it */ + cli_sentalong(cptr) = sentalong_marker; + + if (MyConnect(cptr)) /* send right buffer */ + send_buffer(cptr, user_mb, 0); + else + send_buffer(cptr, serv_mb, 0); + } + + msgq_clean(user_mb); + msgq_clean(serv_mb); +} + +/** Send a server notice to all users subscribing to the indicated \a + * mask except for \a one. + * @param[in] one Client direction to skip (or NULL). + * @param[in] mask One of the SNO_* constants. + * @param[in] pattern Format string for server notice. + */ +void sendto_opmask_butone(struct Client *one, unsigned int mask, + const char *pattern, ...) +{ + va_list vl; + + va_start(vl, pattern); + vsendto_opmask_butone(one, mask, pattern, vl); + va_end(vl); +} + +/** Send a server notice to all users subscribing to the indicated \a + * mask except for \a one, rate-limited to once per 30 seconds. + * @param[in] one Client direction to skip (or NULL). + * @param[in] mask One of the SNO_* constants. + * @param[in,out] rate Pointer to the last time the message was sent. + * @param[in] pattern Format string for server notice. + */ +void sendto_opmask_butone_ratelimited(struct Client *one, unsigned int mask, + time_t *rate, const char *pattern, ...) +{ + va_list vl; + + if ((CurrentTime - *rate) < 30) + return; + else + *rate = CurrentTime; + + va_start(vl, pattern); + vsendto_opmask_butone(one, mask, pattern, vl); + va_end(vl); +} + + +/** Send a server notice to all users subscribing to the indicated \a + * mask except for \a one. + * @param[in] one Client direction to skip (or NULL). + * @param[in] mask One of the SNO_* constants. + * @param[in] pattern Format string for server notice. + * @param[in] vl Argument list for format string. + */ +void vsendto_opmask_butone(struct Client *one, unsigned int mask, + const char *pattern, va_list vl) +{ + struct VarData vd; + struct MsgBuf *mb; + int i = 0; /* so that 1 points to opsarray[0] */ + struct SLink *opslist; + + while ((mask >>= 1)) + i++; + + if (!(opslist = opsarray[i])) + return; + + /* + * build string; I don't want to bother with client nicknames, so I hope + * this is ok... + */ + vd.vd_format = pattern; + va_copy(vd.vd_args, vl); + mb = msgq_make(0, ":%s " MSG_NOTICE " * :*** Notice -- %v", cli_name(&me), + &vd); + + for (; opslist; opslist = opslist->next) + if (opslist->value.cptr != one) + send_buffer(opslist->value.cptr, mb, 0); + + msgq_clean(mb); +}