X-Git-Url: http://git.pk910.de/?p=ircu2.10.12-pk.git;a=blobdiff_plain;f=doc%2Fapi%2Fevents.txt;fp=doc%2Fapi%2Fevents.txt;h=cadfa705d84b94159bc7867b012ee3a508a47ecd;hp=0000000000000000000000000000000000000000;hb=0400a5a6479398d82526785c18c0df8bc8b92dce;hpb=d17e10da972ce5776c60b4c317267c6abe0e1ead diff --git a/doc/api/events.txt b/doc/api/events.txt new file mode 100644 index 0000000..cadfa70 --- /dev/null +++ b/doc/api/events.txt @@ -0,0 +1,816 @@ +The IRC server is built around an event loop. Until the u2.10.11 +release, this event loop has been rather ad-hoc; timed events are +hard-coded in, signals are handled inside the signal handler, etc. +All of this has changed with u2.10.11. A new subsystem, the events +subsystem, has been introduced; the new subsystem contains a +generalization of the concept of an event. An event is a signal, the +expiration of a timer, or some form of activity on a network socket. +This new subsystem has the potential to vastly simplify the code that +is arguably the core of any network program, and makes it much simpler +to support more exotic forms of network activity monitoring than the +conventional select() and poll() calls. + +The primary concepts that the events subsystem works with are the +"event," represented by a struct Event, and the "generator." There +are three types of generators: sockets, represented by struct Socket; +signals, represented by struct Signal; and timers, represented by +struct Timer. Each of these generators will be described in turn. + +Signals + +The signal is perhaps the simplest generator in the entire events +subsystem. Basically, instead of setting a signal handler, the +function signal_add() is called, specifying a function to be called +when a given signal is detected. Most importantly, that call-back +function is called _outside_ the context of a signal handler, +permitting the call-back to use more exotic functions that are +anathema within a signal handler, such as MyMalloc(). Once a +call-back for a signal has been established, it cannot be deleted; +this design decision was driven by the fact that ircd never changes +its signal handlers. + +Whenever a signal is received, an event of type ET_SIGNAL is +generated, and that event is passed to the event call-back function +specified in the signal_add() call. + +Timers + +Execution of the call-back functions for a timer occur when that timer +_expires_; when a timer expires depends on the type of timer and the +expiration time that was used for that timer. A TT_ABSOLUTE timer, +for instance, expires at exactly the time given as the expiration +time. This time is a standard UNIX time_t value, measuring seconds +since the UNIX epoch. The TT_ABSOLUTE timer type is complemented by +the TT_RELATIVE timer; the time passed as its expiration time is +relative to the current time. If a TT_RELATIVE timer is given an +expiration time of 5, for instance, it will expire 5 seconds after the +present time. Internally, TT_RELATIVE timers are converted into +TT_ABSOLUTE timers, with the expiration time adjusted by addition of +the current time. + +Those two types of timers, TT_ABSOLUTE and TT_RELATIVE, are +single-shot timers. Once they expire, they are removed from the timer +list unless re-added by the event call-back or through some other +mechanism. There is another type of timer, however, the TT_PERIODIC +timer, that is not removed from the timer list. TT_PERIODIC timers +are similar to TT_RELATIVE timers, in that one passes in the expire +time as a relative number of seconds, but when they expire, they are +re-added to the timer list with the same relative expire time. This +means that a TT_PERIODIC timer with an expire time of 5 seconds that +is set at 11:50:00 will have its call-back called at 11:50:05, +11:50:10, 11:50:15, and so on. + +Timers have to be run by the event engines explicitly by calling +timer_run() on the generator list passed to the engine event loop. +In addition, engines may determine the next (absolute) time that a +timer needs to be run by calling the timer_next() macro; this may be +used to set a timeout on the engine's network activity monitoring +function. Engines are described in detail below. + +When a timer expires, an event of ET_EXPIRE is generated, and the +call-back function is called. When a timer is destroyed, either as +the result of an expiration or as a result of an explicit timer_del() +call, an event of ET_DESTROY is generated, notifying the call-back +that the struct Timer can be deallocated. + +Sockets + +Perhaps the most complicated event generator in all of the event +system is the socket, as described by struct Socket. This single +classification covers datagram sockets and stream sockets. To +differentiate the different kinds of sockets, there is a socket state +associated with each socket. The available states are SS_CONNECTING, +which indicates that a particular socket is in the process of +completing a non-blocking connect(); SS_LISTENING, which indicates +that a particular socket is a listening socket; SS_CONNECTED, which is +the state of every other stream socket; SS_DATAGRAM, which is an +ordinary datagram socket, and SS_CONNECTDG, which describes a +connected datagram socket. (The SS_NOTSOCK state is for the internal +use of the events system and will not be described here.) + +In addition to the socket states, there's also an event mask for each +socket; this set of flags is used to tell the events subsystem what +events the application is interested in for the socket. For +SS_CONNECTING and SS_LISTENING sockets, this events mask has no +meaning, but on the other socket states, the event mask is used to +determine if the application is interested in readable +(SOCK_EVENT_READABLE) or writable (SOCK_EVENT_WRITABLE) indications. + +Most of the defined event types have to do with socket generators. +When a socket turns up readable, for instance, an event of type +ET_READ is generated. Similarly, ET_WRITE is generated when a socket +can be written to. The ET_ACCEPT event is generated when a listening +socket indicates that there is a connection to be accepted; ET_CONNECT +is generated when a non-blocking connect is completed. Finally, if an +end-of-file indication is detected, ET_EOF is generated, whereas if an +error has occurred on the socket, ET_ERROR is generated. Of course, +when a socket has been deleted by the socket_del() function, an event +of ET_DESTROY is generated when it is safe for the memory used by the +struct Socket to be reclaimed. + +Events + +An event, represented by a struct Event, describes in detail all of +the particulars of an event. Each event has a type, and an optional +integer piece of data may be passed with some events--in particular, +ET_SIGNAL events pass the signal number, and ET_ERROR events pass the +errno value. The struct Event also contains a pointer to the +structure describing the generated event--although it should be noted +that the only way to disambiguate which type of generator is contained +within the struct Event is by which call-back function has been +called. + +All generators have a void pointer which can be used to pass important +information to the call-back, such as a pointer to a struct Client. +Additionally, generators have a reference count, and a union of a void +pointer and an integer that should only be utilized by the event +engine. Finally, there is also a field for flags, although the only +flag of concern to the application (or the engine) is the active flag, +which may be tested using the test macros described below. + +Whatever the generator, the call-back function is a function returning +nothing (void) and taking as its sole argument a pointer to struct +Event. This call-back function may be implemented as a single switch +statement that calls out to appropriate external functions as needed. + +Engines + +Engines implement the actual socket event loop, and may also have some +means of receiving signal events. Each engine has a name, which +should describe what its core function is; for instance, the engine +based on the standard select() function is named, simply, "select()." +Each engine must implement several call-backs which are used to +initialize the engine, notify the engine of sockets the application is +interested in, etc. All of this data is described by a single struct +Engine, which should be the only non-static variable or function in +the engine's source file. + +The engine's event loop, pointed to by the eng_loop field of the +struct Engine, must consist of a single while loop predicated on the +global variable _running_. Additionally, this loop's final statement +must be a call to timer_run(), to execute all timers that have become +due. Ideally, this construction should be pulled out of each engine's +eng_loop and put in the event_loop() function of the events +subsystem. + +Reference Counts + +As mentioned previously, all generators keep a reference count. +Should timer_del() or socket_del() be called on a generator with a +non-zero reference count, for whatever reason, the actual destruction +of the generator will be delayed until the reference count again +reaches zero. This is used by the event loop to keep sockets that it +is currently referencing from being deallocated before it is done +checking all pending events on them. To increment the reference count +by one, call gen_ref_inc() on the generator; the corresponding macro +gen_ref_dec() decrements the reference counts, and will automatically +destroy the generator if the appropriate conditions are met. + +Debugging Functions + +It can be difficult to debug an engines if, say, a socket state can +only be expressed as a meaningless number. Therefore, when DEBUGMODE +is #define'd, five number-to-name functions are also defined to make +the debugging data more meaningful. These functions must only be +called when DEBUGMODE is #define'd. Calling them from within Debug() +macro calls is safe; calling them from log_write() calls is not. + + +typedef void (*EventCallBack)(struct Event*); + +The _EventCallBack_ type is used to simplify declaration of event +call-back functions. It is used in timer_add(), signal_add(), and +socket_add(). The event call-back should process the event, taking +whatever actions are necessary. The function should be declared as +returning void. + + + +typedef int (*EngineInit)(int); + +The _EngineInit_ function takes an integer specifying the maximum +number of sockets the event system is expecting to handle. This +number may be used by the engine initialization function for memory +allocation computations. If initialization succeeds, this function +must return 1. If initialization fails, the function should clean up +after itself and return 0. The events subsystem has the ability to +fall back upon another engine, should an engine initialization fail. +Needless to say, the engines based upon poll() and select() should +never fail in this way. + + + +typedef void (*EngineSignal)(struct Signal*); + +If an engine has the capability to directly detect signals, it should +set the eng_signal field of struct Engine non-zero. When the +application indicates interest in a particular signal, the +_EngineSignal_ function will be called with the filled-in struct +Signal, in order to register interest in that signal with the engine. + + + +typedef int (*EngineAdd)(struct Socket*); + +All engines must define an _EngineAdd_ function, which is used to +inform the engine of the application's interest in the socket. If the +new socket cannot be accommodated by the engine for whatever reason, +this function must return 0. Otherwise, the function must return 1, +informing the events subsystem that the interest has been noted. + + + +typedef void (*EngineState)(struct Socket*, enum SocketState new_state); + +Sockets can change state. SS_CONNECTING sockets, for instance, can +become SS_CONNECTED. Whenever a socket state changes, the engine is +informed, since some states require different notification procedures +than others. This is accomplished by calling the _EngineState_ +function with the new state. The struct Socket passed to the engine +will still have the old state, if the engine must reference that. + + + +typedef void (*EngineEvents)(struct Socket*, unsigned int new_events); + +Applications may only be interested in given events on a socket for a +limited time. When the application's interest shifts, a new events +mask is set for the socket. The engine is informed of this change by +a call to its _EngineEvents_ function. + + + +typedef void (*EngineDelete)(struct Socket*); + +Eventually, an application will close all the sockets it has opened. +When a socket is closed, and the corresponding struct Socket deleted +with a call to socket_del(), the _EngineDelete_ function will be +called to notify the engine of the change. + + + +typedef void (*EngineLoop)(struct Generators*); + +The workhorse of the entire events subsystem is the event loop, +implemented by each engine as the _EngineLoop_ function. This +function is called with a single argument that may be passed to +timer_next() to calculate the next time a timer will expire. + + + +enum SocketState { + SS_CONNECTING, /* Connection in progress on socket */ + SS_LISTENING, /* Socket is a listening socket */ + SS_CONNECTED, /* Socket is a connected socket */ + SS_DATAGRAM, /* Socket is a datagram socket */ + SS_CONNECTDG, /* Socket is a connected datagram socket */ + SS_NOTSOCK /* Socket isn't a socket at all */ +}; + +This enumeration contains a list of all possible states a socket can +be in. Applications should not use SS_NOTSOCK; engines should treat +it as a special socket state for non-sockets. The only event that +should be watched for on a struct Socket in the SS_NOTSOCK state is +readability. This socket state is used to implement the fall-back +signal event generation. + + + +enum TimerType { + TT_ABSOLUTE, /* timer that runs at a specific time */ + TT_RELATIVE, /* timer that runs so many seconds in the future */ + TT_PERIODIC /* timer that runs periodically */ +}; + +The three possible timer types are defined by the TimerType +enumeration. More details can be found in the "Timers" sub-section. + + + +enum EventType { + ET_READ, /* Readable event detected */ + ET_WRITE, /* Writable event detected */ + ET_ACCEPT, /* Connection can be accepted */ + ET_CONNECT, /* Connection completed */ + ET_EOF, /* End-of-file on connection */ + ET_ERROR, /* Error condition detected */ + ET_SIGNAL, /* A signal was received */ + ET_EXPIRE, /* A timer expired */ + ET_DESTROY /* The generator is being destroyed */ +}; + +This enumeration contains all the types of events that can be +generated by the events subsystem. The first 6 are generated by +socket generators, the next by signal generators, and the next by +timer generators. ET_DESTROY is generated by both socket and timer +generators when the events subsystem is finished with the memory +allocated by both. + + + +struct Socket; + +This structure describes everything the events subsystem knows about a +given socket. All of its fields may be accessed through the s_* +macros described below. + + + +struct Timer; + +The struct Timer structure describes everything the events subsystem +knows about a given timer. Again, all of its fields may be accessed +through the t_* macros described below. + + + +struct Signal; + +Signal generators are described by a struct Signal. All of the fields +of a struct Signal may be accessed by the sig_* macros described +below. + + + +struct Event; + +Each event is described by a struct Event. Its fields may be examined +using the ev_* macros described below. + + + +struct Generators; + +Each engine is passed a list of all generators when the engine's +_EngineLoop_ function is called. The only valid way to access this +structure is via the timer_next() function described below. + + + +struct Engine { + const char* eng_name; /* a name for the engine */ + EngineInit eng_init; /* initialize engine */ + EngineSignal eng_signal; /* express interest in a signal */ + EngineAdd eng_add; /* express interest in a socket */ + EngineState eng_state; /* mention a change in state to engine */ + EngineEvents eng_events; /* express interest in socket events */ + EngineDelete eng_closing; /* socket is being closed */ + EngineLoop eng_loop; /* actual event loop */ +}; + +Each engine is described by the struct Engine structure. Each engine +must define all of the functions described above except for the +_EngineSignal_ function, which is optional. + + + +#define SOCK_EVENT_READABLE 0x0001 /* interested in readable */ + +The SOCK_EVENT_READABLE flag indicates to the engine that the +application is interested in readability on this particular socket. + + + +#define SOCK_EVENT_WRITABLE 0x0002 /* interested in writable */ + +The SOCK_EVENT_WRITABLE flag indicates to the engine that the +application is interested in this socket being writable. + + + +#define SOCK_EVENT_MASK (SOCK_EVENT_READABLE | SOCK_EVENT_WRITABLE) + +SOCK_EVENT_MASK may be used to extract only the event interest flags +from an event interest set. + + + +#define SOCK_ACTION_SET 0x0000 /* set interest set as follows */ + +When socket_events() is called with a set of event interest flags and +SOCK_ACTION_SET, the socket's event interest flags are set to those +passed into socket_events(). + + + +#define SOCK_ACTION_ADD 0x1000 /* add to interest set */ + +When SOCK_ACTION_ADD is used in a call to socket_events(), the event +interest flags passed in are added to the existing event interest +flags for the socket. + + + +#define SOCK_ACTION_DEL 0x2000 /* remove from interest set */ + +When SOCK_ACTION_DEL is used in a call to socket_events(), the event +interest flags passed in are removed from the existing event interest +flags for the socket. + + + +#define SOCK_ACTION_MASK 0x3000 /* mask out the actions */ + +SOCK_ACTION_MASK is used to isolate the socket action desired. + + + +enum SocketState s_state(struct Socket* sock); + +This macro returns the state of the given socket. + + + +unsigned int s_events(struct Socket* sock); + +This macro returns the current event interest mask for a given +socket. Note that if the socket is in the SS_CONNECTING or +SS_LISTENING states, this mask has no meaning. + + + +int s_fd(struct Socket* sock); + +This macro simply returns the file descriptor for the given socket. + + + +void* s_data(struct Socket* sock); + +When a struct Socket is initialized, data that the call-back function +may find useful, such as a pointer to a struct Connection, is stored +in the struct Socket. This macro returns that pointer. + + + +int s_ed_int(struct Socket* sock); + +Engines may find it convenient to associate an integer with a struct +Socket. This macro may be used to retrieve that integer or, when used +as an lvalue, to assign a value to it. Engine data must be either an +int or a void*; use of both is prohibited. + + + +void* s_ed_ptr(struct Socket* sock); + +Engines may find it convenient to associate a void* pointer with a +struct Socket. This macro may be used to retrieve that pointer or, +when used as an lvalue, to assign a value to it. Engine data must be +either an int or a void*; use of both is prohibited. + + + +int s_active(struct Socket* sock); + +A socket's active flag is set when initialized by socket_add(), and is +cleared immediately prior to generating an event of type ET_DESTROY. +This may be used by the application to determine whether or not the +socket is still in use by the events subsystem. If it is, s_active() +returns a non-zero value; otherwise, its value is 0. + + + +int socket_add(struct Socket* sock, EventCallBack call, void* data, + enum SocketState state, unsigned int events, int fd); + +This function is called to add a socket to the list of sockets to be +monitored. The _sock_ parameter is a pointer to a struct Socket that +is allocated by the application. The _call_ parameter is a pointer to +a function to process any events on the socket. The _data_ parameter +is for use of the socket call-back and may be zero. The _state_ +parameter must be one of the valid socket states. The _events_ +parameter must be a valid events interest mask--0, or the binary OR of +SOCK_EVENT_READABLE or SOCK_EVENT_WRITABLE. Finally, the _fd_ +parameter specifies the socket's file descriptor. This function +returns 1 if successful or 0 otherwise. + + + +void socket_del(struct Socket* sock); + +When the application is no longer interested in a particular socket, +it should call the socket_del() function. This function must be +called no later than when the socket has been closed, to avoid +attempting to call select() or similar functions on closed sockets. + + + +void socket_state(struct Socket* sock, enum SocketState state); + +Occasionally, a socket's state will change. This function is used to +inform the events subsystem of that change. Only certain state +transitions are valid--a socket in the SS_LISTENING or SS_CONNECTED +states cannot change states, nor can an SS_CONNECTING socket change to +some state other than SS_CONNECTED. Of course, SS_DATAGRAM sockets +may change state only to SS_CONNECTDG, and SS_CONNECTDG sockets may +only change states to SS_DATAGRAM. + + + +void socket_events(struct Socket* sock, unsigned int events); + +When the application changes the events it is interested in, it uses +socket_events() to notify the events subsystem of that change. The +_events_ parameter is the binary OR of one of SOCK_ACTION_SET, +SOCK_ACTION_ADD, or SOCK_ACTION_DEL with an events mask. See the +documentation for the SOCK_* macros for more information. + + + +const char* state_to_name(enum SocketState state); + +This function is defined only when DEBUGMODE is #define'd. It takes +the given _state_ and returns a string giving that state's name. This +function may safely be called from Debug() macros. + + + +const char* sock_flags(unsigned int flags); + +This function is defined only when DEBUGMODE is #define'd. It takes +the given event interest flags and returns a string naming each of +those flags. This function may safely be called from Debug() macros, +but may only be called once, since it uses function static storage to +store the flag strings. + + + +int sig_signal(struct Signal* sig); + +This macro returns the signal number for the given struct Signal. + + + +void* sig_data(struct Signal* sig); + +When a struct Signal is initialized, data that the call-back function +may find useful is stored in the struct Signal. This macro returns +that pointer. + + + +int sig_ed_int(struct Signal* sig); + +Engines may find it convenient to associate an integer with a struct +Signal. This macro may be used to retrieve that integer or, when used +as an lvalue, to assign a value to it. Engine data must be either an +int or a void*; use of both is prohibited. + + + +void* sig_ed_ptr(struct Signal* sig); + +Engines may find it convenient to associate a void* pointer with a +struct Signal. This macro may be used to retrieve that pointer or, +when used as an lvalue, to assign a value to it. Engine data must be +either an int or a void*; use of both is prohibited. + + + +int sig_active(struct Signal* sig); + +A signal's active flag is set when initialized by signal_add(). This +may be used by the application to determine whether or not the signal +has been initialized yet. If it is, sig_active() returns a non-zero +value; otherwise, its value is 0. + + + +void signal_add(struct Signal* signal, EventCallBack call, void* data, + int sig); + +This function is called to add a signal to the list of signals to be +monitored. The _signal_ parameter is a pointer is a pointer to a +struct Signal that is allocated by the application. The _call_ +parameter is a pointer to a function to process any signal events. +The _data_ parameter is for use of the signal call-back and may be +zero. The _sig_ parameter is the integer value of the signal to be +monitored. + + + +enum TimerType t_type(struct Timer* tim); + +This macro returns the type of the given timer. + + + +time_t t_value(struct Timer* tim); + +This macro returns the value that was used when the given timer was +initialized by the events subsystem. It will contain an absolute time +if the timer type is TT_ABSOLUTE, and a relative time otherwise. + + + +time_t t_expire(struct Timer* tim); + +This macro returns the absolute time at which the timer will next +expire. + + + +void* t_data(struct Timer* tim); + +When a struct Timer is initialized, data that the call-back function +may find useful is stored in the struct Socket. This macro returns +that pointer. + + + +int t_ed_int(struct Timer *tim); + +Engines may find it convenient to associate an integer with a struct +Timer. This macro may be used to retrieve that integer or, when used +as an lvalue, to assign a value to it. Engine data must be either an +int or a void*; use of both is prohibited. + + + +void* t_ed_ptr(struct Timer *tim); + +Engines may find it convenient to associate a void* pointer with a +struct Timer. This macro may be used to retrieve that pointer or, +when used as an lvalue, to assign a value to it. Engine data must be +either an int or a void*; use of both is prohibited. + + + +int t_active(struct Timer *tim); + +A timer's active flag is set when initialized by timer_add(), and is +cleared immediately prior to generating an event of type ET_DESTROY. +This may be used by the application to determine whether or not the +timer is still in use by the events subsystem. If it is, s_active() +returns a non-zero value; otherwise, its value is 0. + + + +void timer_add(struct Timer* timer, EventCallBack call, void* data, + enum TimerType type, time_t value); + +This function is called to initialize and queue a timer. The _timer_ +parameter is a pointer to a struct Timer that is allocated by the +application. The _call_ parameter is a pointer to a function to +process the timer's expiration. The _data_ parameter is for use of +the timer call-back and may be zero. The _type_ parameter must be one +of the valid timer types--TT_ABSOLUTE, TT_RELATIVE, or TT_PERIODIC. +Finally, _value_ is the value for the timer's expiration. + + + +void timer_del(struct Timer* timer); + +When the application no longer needs a TT_PERIODIC timer, or when it +wishes to stop a TT_ABSOLUTE or TT_RELATIVE timer before its +expiration, it should call the timer_del() function. + + + +void timer_chg(struct Timer* timer, enum TimerType type, time_t value); + +Occasionally, an application may wish to delay an existing TT_ABSOLUTE +or TT_RELATIVE timer; this may be done with the timer_chg() function. +The _type_ parameter must be one of TT_ABSOLUTE or +TT_RELATIVE--changing the values of TT_PERIODIC timers is not +supported. The _value_ parameter is the same as would be given to +timer_add() for that particular type of timer. + + + +void timer_run(void); + +When an engine has finished processing the results of its socket and +signal checks--just before it loops around to test for more events--it +should call the timer_run() function to expire any waiting timers. + + + +time_t timer_next(struct Generators* gen); + +Most engines will use a blocking call with a timeout to check for +socket activity. To determine when the next timer needs to be run, +and thus to calculate how long the call should block, the engine +should call timer_next() with the _gen_ parameter passed to the +_EngineLoop_ function. The timer_next() function returns an absolute +time, which may have to be massaged into a relative time before the +engine may use it. + + + +const char* timer_to_name(enum TimerType type); + +This function is defined only when DEBUGMODE is #define'd. It takes +the given _type_ and returns a string giving that type's name. This +function may safely be called from Debug() macros. + + + +enum EventType ev_type(struct Event* ev); + +This macro simply returns the type of the event _ev_. + + + +int ev_data(struct Event* ev); + +When an event is generated, a single integer can be passed along as a +piece of extra information. This can be used, for instance, to carry +an errno value when an ET_ERROR is generated. This macro simply +returns that integer. + + + +struct Socket* ev_socket(struct Event* ev); + +If the event was generated by a socket, this macro returns a pointer +to the struct Socket that generated the event. The results are +undefined if the event was not generated by a socket. + + + +struct Signal* ev_signal(struct Event* ev); + +If the event was generated by a signal, this macro returns a pointer +to the struct Signal that generated the event. The results are +undefined if the event was not generated by a signal. + + + +struct Timer* ev_timer(struct Event* ev); + +If the event was generated by a timer, this macro returns a pointer to +the struct Timer that generated the event. The results are undefined +if the event was not generated by a timer. + + + +void event_init(int max_sockets); + +Before any of the functions or macros described here can be called, +the events subsystem must be initialized by calling event_init(). The +_max_sockets_ parameter specifies to the events subsystem how many +sockets it must be able to support; this figure may be used for memory +allocation by the engines. + + + +void event_loop(void); + +Once the initial sockets are open, signals added, and timers queued, +the application must call the event_loop() function in order to +actually begin monitoring those sockets, signals, and timers. + + + +void event_generate(enum EventType type, void* arg, int data); + +This is the function called by the events subsystem to generate +particular events. The _type_ parameter specifies the type of event +to generate, and the _arg_ parameter must be a pointer to the event's +generator. The _data_ parameter may be used for passing such things +as signal numbers or errno values. + + + +const char* event_to_name(enum EventType type); + +This function is defined only when DEBUGMODE is #define'd. It takes +the given _type_ and returns a string giving that event type's name. +This function may safely be called from Debug() macros. + + + +const char* engine_name(void); + +This function is used to retrieve the name of the engine presently +being used by the events subsystem. + + + +void gen_ref_inc(void* gen); + +This macro increments the reference count of the generator _gen_, +preventing it from simply disappearing without warning. + + + +void gen_ref_dec(void* gen); + +This macro decrements the reference count of the generator _gen_, and +releases the memory associated with it by generating at ET_DESTROY +event if the reference count falls to zero and the generator is marked +for destruction. No references should be made to the generator after +calling this macro. + + + +Kev + + + +[2001-6-14 Kev] Finished initial description of the events subsystem. + +[2001-6-13 Kev] Initial description of the events subsystem. +