#include "hash.h"
#include "ircd.h"
#include "ircd_chattr.h"
+#include "ircd_features.h"
#include "ircd_reply.h"
#include "ircd_string.h"
-#include "ircd_policy.h"
#include "msg.h"
#include "numeric.h"
#include "numnicks.h"
#include <stdlib.h>
#include <string.h>
+ /*
+* 'do_nick_name' ensures that the given parameter (nick) is really a proper
+* string for a nickname (note, the 'nick' may be modified in the process...)
+*
+* RETURNS the length of the final NICKNAME (0, if nickname is invalid)
+*
+* Nickname characters are in range 'A'..'}', '_', '-', '0'..'9'
+* anything outside the above set will terminate nickname.
+* In addition, the first character cannot be '-' or a Digit.
+*
+* Note:
+* The '~'-character should be allowed, but a change should be global,
+* some confusion would result if only few servers allowed it...
+*/
+static int do_nick_name(char* nick)
+{
+ char* ch = nick;
+ char* end = ch + NICKLEN;
+ assert(0 != ch);
+
+ /* first character in [0..9-] */
+ if (*ch == '-' || IsDigit(*ch))
+ return 0;
+ for ( ; (ch < end) && *ch; ++ch)
+ if (!IsNickChar(*ch))
+ break;
+
+ *ch = '\0';
+
+ return (ch - nick);
+}
+
/*
* m_nick - message handler for local clients
* parv[0] = sender prefix
strcpy(nick, arg);
/*
- * If do_nick_name() returns a null name OR if the server sent a nick
- * name and do_nick_name() changed it in some way (due to rules of nick
- * creation) then reject it. If from a server and we reject it,
- * and KILL it. -avalon 4/4/92
+ * If do_nick_name() returns a null name then reject it.
*/
if (0 == do_nick_name(nick)) {
send_reply(sptr, ERR_ERRONEUSNICKNAME, arg);
* "dormant nick" way of generating collisions...
*
* XXX - hmmm can this happen after one is registered?
+ *
+ * Yes, client 1 connects to IRC and registers, client 2 connects and
+ * sends "NICK foo" but doesn't send anything more. client 1 now does
+ * /nick foo, they should succeed and client 2 gets disconnected with
+ * the message below.
*/
if (IsUnknown(acptr) && MyConnect(acptr)) {
++ServerStats->is_ref;
sendcmdto_serv_butone(&me, CMD_KILL, cptr, "%s :%s (%s)",
nick, cli_name(&me), type);
/* Don't go sending off a QUIT message... */
- cli_flags(sptr) |= FLAGS_KILLED;
+ SetFlag(sptr, FLAG_KILLED);
/* Remove them locally. */
exit_client_msg(cptr, sptr, &me,
- "Killed (" HEAD_IN_SAND_SERVERNAME " (Nick collision))",
- type);
+ "Killed (%s (%s))",
+ feature_str(FEAT_HIS_SERVERNAME), type);
/*
* We have killed sptr off, zero out it's pointer so if it's used
* again we'll know about it --Bleep
send_reply(acptr, ERR_NICKCOLLISION, nick);
ServerStats->is_kill++;
- cli_flags(acptr) |= FLAGS_KILLED;
+ SetFlag(acptr, FLAG_KILLED);
/*
* This exits the client we had before getting the NICK message
*/
- sendcmdto_serv_butone(&me, CMD_KILL, NULL, "%C :" HEAD_IN_SAND_SERVERNAME
- " (%s)", acptr, type);
- exit_client_msg(cptr, acptr, &me, "Killed (" HEAD_IN_SAND_SERVERNAME " (%s))",
- type);
+ sendcmdto_serv_butone(&me, CMD_KILL, NULL, "%C :%s"
+ " (%s)", acptr, feature_str(FEAT_HIS_SERVERNAME),
+ type);
+ exit_client_msg(cptr, acptr, &me, "Killed (%s (%s))",
+ feature_str(FEAT_HIS_SERVERNAME), type);
if (lastnick == cli_lastnick(acptr))
return 0;
if (sptr == NULL)