/* Count through channels... */
for (chan = GlobalChannelList; chan; chan = next_chan) {
next_chan = chan->next;
-
- if (!chan->members) { /* empty channel */
- if ((chan->mode.mode & MODE_BURSTADDED))
- sub1_from_channel(chan); /* New empty channel, schedule it for removal. */
- }
-
- chan->mode.mode &= ~MODE_BURSTADDED;
+ if (!chan->members && (chan->mode.mode & MODE_BURSTADDED)) {
+ /* Newly empty channel, schedule it for removal. */
+ chan->mode.mode &= ~MODE_BURSTADDED;
+ sub1_from_channel(chan);
+ } else
+ chan->mode.mode &= ~MODE_BURSTADDED;
}
return 0;