+/*
+ * IRC - Internet Relay Chat, ircd/ircd_events.c
+ * Copyright (C) 2001 Kevin L. Mitchell <klmitch@mit.edu>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 1, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ */
+/** @file
+ * @brief Implementation of event loop mid-layer.
+ * @version $Id$
+ */
+#include "config.h"
+
+#include "ircd_events.h"
+
+#include "ircd.h"
+#include "ircd_alloc.h"
+#include "ircd_log.h"
+#include "ircd_snprintf.h"
+#include "s_debug.h"
+
+/* #include <assert.h> -- Now using assert in ircd_log.h */
+#include <signal.h>
+#include <stdlib.h>
+#include <unistd.h>
+
+#define SIGS_PER_SOCK 10 /**< number of signals to process per socket
+ readable event */
+
+#ifdef USE_KQUEUE
+extern struct Engine engine_kqueue;
+#define ENGINE_KQUEUE &engine_kqueue,
+#else
+/** Address of kqueue engine (if used). */
+#define ENGINE_KQUEUE
+#endif /* USE_KQUEUE */
+
+#ifdef USE_DEVPOLL
+extern struct Engine engine_devpoll;
+#define ENGINE_DEVPOLL &engine_devpoll,
+#else
+/** Address of /dev/poll engine (if used). */
+#define ENGINE_DEVPOLL
+#endif /* USE_DEVPOLL */
+
+#ifdef USE_EPOLL
+extern struct Engine engine_epoll;
+#define ENGINE_EPOLL &engine_epoll,
+#else
+/** Address of epoll engine (if used). */
+#define ENGINE_EPOLL
+#endif /* USE_EPOLL */
+
+#ifdef USE_POLL
+extern struct Engine engine_poll;
+/** Address of fallback (poll) engine. */
+#define ENGINE_FALLBACK &engine_poll,
+#else
+extern struct Engine engine_select;
+/** Address of fallback (select) engine. */
+#define ENGINE_FALLBACK &engine_select,
+#endif /* USE_POLL */
+
+/** list of engines to try */
+static const struct Engine *evEngines[] = {
+ ENGINE_KQUEUE
+ ENGINE_EPOLL
+ ENGINE_DEVPOLL
+ ENGINE_FALLBACK
+ 0
+};
+
+/** Signal routines pipe data.
+ * This is used if an engine does not implement signal handling itself
+ * (when Engine::eng_signal is NULL).
+ */
+static struct {
+ int fd; /**< signal routine's fd */
+ struct Socket sock; /**< and its struct Socket */
+} sigInfo = { -1 };
+
+/** All the thread info */
+static struct {
+ struct Generators gens; /**< List of all generators */
+ struct Event* events_free; /**< struct Event free list */
+ unsigned int events_alloc; /**< count of allocated struct Events */
+ const struct Engine* engine; /**< core engine being used */
+#ifdef IRCD_THREADED
+ struct GenHeader* genq_head; /**< head of generator event queue */
+ struct GenHeader* genq_tail; /**< tail of generator event queue */
+ unsigned int genq_count; /**< count of generators on queue */
+#endif
+} evInfo = {
+ { 0, 0, 0 },
+ 0, 0, 0
+#ifdef IRCD_THREADED
+ , 0, 0, 0
+#endif
+};
+
+/** Initialize a struct GenHeader.
+ * @param[in,out] gen GenHeader to initialize.
+ * @param[in] call Callback for generated events.
+ * @param[in] data User data pointer.
+ * @param[in] next Pointer to next generator.
+ * @param[in,out] prev_p Pointer to previous pointer for this list.
+ */
+static void
+gen_init(struct GenHeader* gen, EventCallBack call, void* data,
+ struct GenHeader* next, struct GenHeader** prev_p)
+{
+ assert(0 != gen);
+
+ gen->gh_next = next;
+ gen->gh_prev_p = prev_p;
+#ifdef IRCD_THREADED
+ gen->gh_qnext = 0;
+ gen->gh_qprev_p = 0;
+ gen->gh_head = 0;
+ gen->gh_tail = 0;
+#endif
+ gen->gh_flags = GEN_ACTIVE;
+ gen->gh_ref = 0;
+ gen->gh_call = call;
+ gen->gh_data = data;
+ gen->gh_engdata.ed_int = 0;
+
+ if (prev_p) { /* Going to link into list? */
+ if (next) /* do so */
+ next->gh_prev_p = &gen->gh_next;
+ *prev_p = gen;
+ }
+}
+
+/** Execute an event.
+ * Optimizations should inline this.
+ * @param[in] event Event to execute.
+ */
+static void
+event_execute(struct Event* event)
+{
+ assert(0 != event);
+ assert(0 == event->ev_prev_p); /* must be off queue first */
+ assert(event->ev_gen.gen_header->gh_flags & GEN_ACTIVE);
+
+ if (event->ev_type == ET_DESTROY) /* turn off active flag *before* destroy */
+ event->ev_gen.gen_header->gh_flags &= ~GEN_ACTIVE;
+ if (event->ev_type == ET_ERROR) /* turn on error flag before callback */
+ event->ev_gen.gen_header->gh_flags |= GEN_ERROR;
+
+ (*event->ev_gen.gen_header->gh_call)(event); /* execute the event */
+
+ /* The logic here is very careful; if the event was an ET_DESTROY,
+ * then we must assume the generator is now invalid; fortunately, we
+ * don't need to do anything to it if so. Otherwise, we decrement
+ * the reference count; if reference count goes to zero, AND we need
+ * to destroy the generator, THEN we generate a DESTROY event.
+ */
+ if (event->ev_type != ET_DESTROY)
+ gen_ref_dec(event->ev_gen.gen_header);
+
+ event->ev_gen.gen_header = 0; /* clear event data */
+ event->ev_type = ET_DESTROY;
+
+ event->ev_next = evInfo.events_free; /* add to free list */
+ evInfo.events_free = event;
+}
+
+#ifndef IRCD_THREADED
+/** we synchronously execute the event when not threaded */
+#define event_add(event) \
+do { \
+ struct Event* _ev = (event); \
+ _ev->ev_next = 0; \
+ _ev->ev_prev_p = 0; \
+ event_execute(_ev); \
+} while (0)
+
+#else
+/** Add an event to the work queue.
+ * @param[in] event Event to enqueue.
+ */
+/* This is just a placeholder; don't expect ircd to be threaded soon */
+/* There should be locks all over the place in here */
+static void
+event_add(struct Event* event)
+{
+ struct GenHeader* gen;
+
+ assert(0 != event);
+
+ gen = event->ev_gen.gen_header;
+
+ /* First, place event on generator's event queue */
+ event->ev_next = 0;
+ if (gen->gh_head) {
+ assert(0 != gen->gh_tail);
+
+ event->ev_prev_p = &gen->gh_tail->ev_next;
+ gen->gh_tail->ev_next = event;
+ gen->gh_tail = event;
+ } else { /* queue was empty */
+ assert(0 == gen->gh_tail);
+
+ event->ev_prev_p = &gen->gh_head;
+ gen->gh_head = event;
+ gen->gh_tail = event;
+ }
+
+ /* Now, if the generator isn't on the queue yet... */
+ if (!gen->gh_qprev_p) {
+ gen->gh_qnext = 0;
+ if (evInfo.genq_head) {
+ assert(0 != evInfo.genq_tail);
+
+ gen->gh_qprev_p = &evInfo.genq_tail->gh_qnext;
+ evInfo.genq_tail->gh_qnext = gen;
+ evInfo.genq_tail = gen;
+ } else { /* queue was empty */
+ assert(0 == evInfo.genq_tail);
+
+ gen->gh_qprev_p = &evInfo.genq_head;
+ evInfo.genq_head = gen;
+ evInfo.genq_tail = gen;
+ }
+
+ /* We'd also have to signal the work crew here */
+ }
+}
+#endif /* IRCD_THREADED */
+
+/** Place a timer in the correct spot on the queue.
+ * @param[in] timer Timer to enqueue.
+ */
+static void
+timer_enqueue(struct Timer* timer)
+{
+ struct GenHeader** ptr_p;
+
+ assert(0 != timer);
+ assert(0 == timer->t_header.gh_prev_p); /* not already on queue */
+ assert(timer->t_header.gh_flags & GEN_ACTIVE); /* timer is active */
+
+ /* Calculate expire time */
+ switch (timer->t_type) {
+ case TT_ABSOLUTE: /* no need to consider it relative */
+ timer->t_expire = timer->t_value;
+ break;
+
+ case TT_RELATIVE: case TT_PERIODIC: /* relative timer */
+ timer->t_expire = timer->t_value + CurrentTime;
+ break;
+ }
+
+ /* Find a slot to insert timer */
+ for (ptr_p = &evInfo.gens.g_timer; ;
+ ptr_p = &(*ptr_p)->gh_next)
+ if (!*ptr_p || timer->t_expire < ((struct Timer*)*ptr_p)->t_expire)
+ break;
+
+ /* link it in the right place */
+ timer->t_header.gh_next = *ptr_p;
+ timer->t_header.gh_prev_p = ptr_p;
+ if (*ptr_p)
+ (*ptr_p)->gh_prev_p = &timer->t_header.gh_next;
+ *ptr_p = &timer->t_header;
+}
+
+/** &Signal handler for writing signal notification to pipe.
+ * @param[in] sig Signal number that just happened.
+ */
+static void
+signal_handler(int sig)
+{
+ unsigned char c;
+
+ assert(sigInfo.fd >= 0);
+
+ c = (unsigned char) sig; /* only write 1 byte to identify sig */
+
+ write(sigInfo.fd, &c, 1);
+}
+
+/** Callback for signal "socket" (really pipe) events.
+ * @param[in] event Event activity descriptor.
+ */
+static void
+signal_callback(struct Event* event)
+{
+ unsigned char sigstr[SIGS_PER_SOCK];
+ int sig, n_sigs, i;
+ struct GenHeader* ptr;
+
+ assert(event->ev_type == ET_READ); /* readable events only */
+
+ n_sigs = read(event->ev_gen.gen_socket->s_fd, sigstr, sizeof(sigstr));
+
+ for (i = 0; i < n_sigs; i++) {
+ sig = (int) sigstr[i]; /* get signal */
+
+ for (ptr = evInfo.gens.g_signal; ptr;
+ ptr = ptr->gh_next)
+ if (((struct Signal*)ptr)->sig_signal == sig) /* find its descriptor... */
+ break;
+
+ if (ptr)
+ event_generate(ET_SIGNAL, ptr, sig); /* generate signal event */
+ }
+}
+
+/** Remove a generator from its queue.
+ * @param[in] arg Pointer to a GenHeader to dequeue.
+ */
+void
+gen_dequeue(void* arg)
+{
+ struct GenHeader* gen = (struct GenHeader*) arg;
+
+ if (gen->gh_next) /* clip it out of the list */
+ gen->gh_next->gh_prev_p = gen->gh_prev_p;
+ if (gen->gh_prev_p)
+ *gen->gh_prev_p = gen->gh_next;
+
+ gen->gh_next = 0; /* mark that it's not in the list anymore */
+ gen->gh_prev_p = 0;
+}
+
+/** Initializes the event system.
+ * @param[in] max_sockets Maximum number of sockets to support.
+ */
+void
+event_init(int max_sockets)
+{
+ int i, p[2];
+
+ for (i = 0; evEngines[i]; i++) { /* look for an engine... */
+ assert(0 != evEngines[i]->eng_name);
+ assert(0 != evEngines[i]->eng_init);
+
+ if ((*evEngines[i]->eng_init)(max_sockets))
+ break; /* Found an engine that'll work */
+ }
+
+ assert(0 != evEngines[i]);
+
+ evInfo.engine = evEngines[i]; /* save engine */
+
+ if (!evInfo.engine->eng_signal) { /* engine can't do signals */
+ if (pipe(p)) {
+ log_write(LS_SYSTEM, L_CRIT, 0, "Failed to open signal pipe");
+ exit(8);
+ }
+
+ sigInfo.fd = p[1]; /* write end of pipe */
+ socket_add(&sigInfo.sock, signal_callback, 0, SS_NOTSOCK,
+ SOCK_EVENT_READABLE, p[0]); /* read end of pipe */
+ }
+}
+
+/** Do the event loop. */
+void
+event_loop(void)
+{
+ assert(0 != evInfo.engine);
+ assert(0 != evInfo.engine->eng_loop);
+
+ (*evInfo.engine->eng_loop)(&evInfo.gens);
+}
+
+/** Generate an event and add it to the queue (or execute it).
+ * @param[in] type Type of event to generate.
+ * @param[in] arg Pointer to an event generator (GenHeader).
+ * @param[in] data Extra data for event.
+ */
+void
+event_generate(enum EventType type, void* arg, int data)
+{
+ struct Event* ptr;
+ struct GenHeader* gen = (struct GenHeader*) arg;
+
+ assert(0 != gen);
+
+ /* don't create events (other than ET_DESTROY) for destroyed generators */
+ if (type != ET_DESTROY && (gen->gh_flags & GEN_DESTROY))
+ return;
+
+ Debug((DEBUG_LIST, "Generating event type %s for generator %p (%s)",
+ event_to_name(type), gen, gen_flags(gen->gh_flags)));
+
+ if ((ptr = evInfo.events_free))
+ evInfo.events_free = ptr->ev_next; /* pop one off the freelist */
+ else { /* allocate another structure */
+ ptr = (struct Event*) MyMalloc(sizeof(struct Event));
+ evInfo.events_alloc++; /* count of allocated events */
+ }
+
+ ptr->ev_type = type; /* Record event type */
+ ptr->ev_data = data;
+
+ ptr->ev_gen.gen_header = (struct GenHeader*) gen;
+ ptr->ev_gen.gen_header->gh_ref++;
+
+ event_add(ptr); /* add event to queue */
+}
+
+#if 0
+/* Try to verify the timer list */
+void
+timer_verify(void)
+{
+ struct Timer* ptr;
+ struct Timer** ptr_p = &evInfo.gens.g_timer;
+ time_t lasttime = 0;
+
+ for (ptr = evInfo.gens.g_timer; ptr;
+ ptr = (struct Timer*) ptr->t_header.gh_next) {
+ /* verify timer is supposed to be in the list */
+ assert(ptr->t_header.gh_prev_p);
+ /* verify timer is correctly ordered */
+ assert((struct Timer**) ptr->t_header.gh_prev_p == ptr_p);
+ /* verify timer is active */
+ assert(ptr->t_header.gh_flags & GEN_ACTIVE);
+ /* verify timer ordering is correct */
+ assert(lasttime <= ptr->t_expire);
+
+ lasttime = ptr->t_expire; /* store time for ordering check */
+ ptr_p = (struct Timer**) &ptr->t_header.gh_next; /* store prev pointer */
+ }
+}
+#endif
+
+/** Initialize a timer structure.
+ * @param[in,out] timer Timer to initialize.
+ * @return The pointer \a timer.
+ */
+struct Timer*
+timer_init(struct Timer* timer)
+{
+ gen_init(&timer->t_header, 0, 0, 0, 0);
+
+ timer->t_header.gh_flags = 0; /* turn off active flag */
+
+ return timer; /* convenience return */
+}
+
+/** Add a timer to be processed.
+ * @param[in] timer Timer to add.
+ * @param[in] call Callback for when the timer expires or is removed.
+ * @param[in] data User data pointer for the timer.
+ * @param[in] type Timer type.
+ * @param[in] value Timer expiration, duration or interval (per \a type).
+ */
+void
+timer_add(struct Timer* timer, EventCallBack call, void* data,
+ enum TimerType type, time_t value)
+{
+ assert(0 != timer);
+ assert(0 != call);
+
+ Debug((DEBUG_LIST, "Adding timer %p; time out %Tu (type %s)", timer, value,
+ timer_to_name(type)));
+
+ /* initialize a timer... */
+ timer->t_header.gh_flags |= GEN_ACTIVE;
+ if (timer->t_header.gh_flags & GEN_MARKED)
+ timer->t_header.gh_flags |= GEN_READD;
+
+ timer->t_header.gh_ref = 0;
+ timer->t_header.gh_call = call;
+ timer->t_header.gh_data = data;
+
+ timer->t_type = type;
+ timer->t_value = value;
+ timer->t_expire = 0;
+
+ if (!(timer->t_header.gh_flags & GEN_MARKED))
+ timer_enqueue(timer); /* and enqueue it */
+}
+
+/** Remove a timer from the processing queue.
+ * @param[in] timer Timer to remove.
+ */
+void
+timer_del(struct Timer* timer)
+{
+ assert(0 != timer);
+
+ timer->t_header.gh_flags &= ~GEN_READD;
+
+ if (timer->t_header.gh_flags & GEN_MARKED)
+ return; /* timer is being used */
+
+ Debug((DEBUG_LIST, "Deleting timer %p (type %s)", timer,
+ timer_to_name(timer->t_type)));
+
+ gen_dequeue(timer);
+ event_generate(ET_DESTROY, timer, 0);
+}
+
+/** Change the time a timer expires.
+ * @param[in] timer Timer to update.
+ * @param[in] type New timer type.
+ * @param[in] value New timer expiration value.
+ */
+void
+timer_chg(struct Timer* timer, enum TimerType type, time_t value)
+{
+ assert(0 != timer);
+ assert(0 != value);
+ assert(TT_PERIODIC != timer->t_type);
+ assert(TT_PERIODIC != type);
+
+ Debug((DEBUG_LIST, "Changing timer %p from type %s timeout %Tu to type %s "
+ "timeout %Tu", timer, timer_to_name(timer->t_type), timer->t_value,
+ timer_to_name(type), value));
+
+ timer->t_type = type; /* Set the new type and value */
+ timer->t_value = value;
+ timer->t_expire = 0;
+
+ /* If the timer expiration callback tries to change the timer
+ * expiration, flag the timer but do not dequeue it yet.
+ */
+ if (timer->t_header.gh_flags & GEN_MARKED)
+ {
+ timer->t_header.gh_flags |= GEN_READD;
+ return;
+ }
+ gen_dequeue(timer); /* remove the timer from the queue */
+ timer_enqueue(timer); /* re-queue the timer */
+}
+
+/** Execute all expired timers. */
+void
+timer_run(void)
+{
+ struct Timer* ptr;
+
+ /* go through queue... */
+ while ((ptr = (struct Timer*)evInfo.gens.g_timer)) {
+ if (CurrentTime < ptr->t_expire)
+ break; /* processed all pending timers */
+
+ gen_dequeue(ptr); /* must dequeue timer here */
+ ptr->t_header.gh_flags |= (GEN_MARKED |
+ (ptr->t_type == TT_PERIODIC ? GEN_READD : 0));
+
+ event_generate(ET_EXPIRE, ptr, 0); /* generate expire event */
+
+ ptr->t_header.gh_flags &= ~GEN_MARKED;
+
+ if (!(ptr->t_header.gh_flags & GEN_READD)) {
+ Debug((DEBUG_LIST, "Destroying timer %p", ptr));
+ event_generate(ET_DESTROY, ptr, 0);
+ } else {
+ Debug((DEBUG_LIST, "Re-enqueuing timer %p", ptr));
+ timer_enqueue(ptr); /* re-queue timer */
+ ptr->t_header.gh_flags &= ~GEN_READD;
+ }
+ }
+}
+
+/** Adds a signal to the event callback system.
+ * @param[in] signal Signal event generator to use.
+ * @param[in] call Callback function to use.
+ * @param[in] data User data pointer for generator.
+ * @param[in] sig Signal number to hook.
+ */
+void
+signal_add(struct Signal* signal, EventCallBack call, void* data, int sig)
+{
+ struct sigaction act;
+
+ assert(0 != signal);
+ assert(0 != call);
+ assert(0 != evInfo.engine);
+
+ /* set up struct */
+ gen_init(&signal->sig_header, call, data,
+ evInfo.gens.g_signal,
+ &evInfo.gens.g_signal);
+
+ signal->sig_signal = sig;
+
+ if (evInfo.engine->eng_signal)
+ (*evInfo.engine->eng_signal)(signal); /* tell engine */
+ else {
+ act.sa_handler = signal_handler; /* set up signal handler */
+ act.sa_flags = 0;
+ sigemptyset(&act.sa_mask);
+ sigaction(sig, &act, 0);
+ }
+}
+
+/** Adds a socket to the event system.
+ * @param[in] sock Socket event generator to use.
+ * @param[in] call Callback function to use.
+ * @param[in] data User data pointer for the generator.
+ * @param[in] state Current socket state.
+ * @param[in] events Event interest mask for connected or connectionless sockets.
+ * @param[in] fd &Socket file descriptor.
+ * @return Zero on error, non-zero on success.
+ */
+int
+socket_add(struct Socket* sock, EventCallBack call, void* data,
+ enum SocketState state, unsigned int events, int fd)
+{
+ assert(0 != sock);
+ assert(0 != call);
+ assert(fd >= 0);
+ assert(0 != evInfo.engine);
+ assert(0 != evInfo.engine->eng_add);
+
+ /* set up struct */
+ gen_init(&sock->s_header, call, data,
+ evInfo.gens.g_socket,
+ &evInfo.gens.g_socket);
+
+ sock->s_state = state;
+ sock->s_events = events & SOCK_EVENT_MASK;
+ sock->s_fd = fd;
+
+ return (*evInfo.engine->eng_add)(sock); /* tell engine about it */
+}
+
+/** Deletes (or marks for deletion) a socket generator.
+ * @param[in] sock Event generator to clear.
+ */
+void
+socket_del(struct Socket* sock)
+{
+ assert(0 != sock);
+ assert(!(sock->s_header.gh_flags & GEN_DESTROY));
+ assert(0 != evInfo.engine);
+ assert(0 != evInfo.engine->eng_closing);
+
+ /* tell engine socket is going away */
+ (*evInfo.engine->eng_closing)(sock);
+
+ sock->s_header.gh_flags |= GEN_DESTROY;
+
+ if (!sock->s_header.gh_ref) { /* not in use; destroy right now */
+ gen_dequeue(sock);
+ event_generate(ET_DESTROY, sock, 0);
+ }
+}
+
+/** Sets the socket state to something else.
+ * @param[in] sock Socket generator to update.
+ * @param[in] state New socket state.
+ */
+void
+socket_state(struct Socket* sock, enum SocketState state)
+{
+ assert(0 != sock);
+ assert(0 != evInfo.engine);
+ assert(0 != evInfo.engine->eng_state);
+
+ /* assertions for invalid socket state transitions */
+ assert(sock->s_state != state); /* not changing states ?! */
+ assert(sock->s_state != SS_LISTENING); /* listening socket to...?! */
+ assert(sock->s_state != SS_CONNECTED); /* connected socket to...?! */
+ /* connecting socket now connected */
+ assert(sock->s_state != SS_CONNECTING || state == SS_CONNECTED);
+ /* unconnected datagram socket now connected */
+ assert(sock->s_state != SS_DATAGRAM || state == SS_CONNECTDG);
+ /* connected datagram socket now unconnected */
+ assert(sock->s_state != SS_CONNECTDG || state == SS_DATAGRAM);
+
+ /* Don't continue if an error occurred or the socket got destroyed */
+ if (sock->s_header.gh_flags & (GEN_DESTROY | GEN_ERROR))
+ return;
+
+ /* tell engine we're changing socket state */
+ (*evInfo.engine->eng_state)(sock, state);
+
+ sock->s_state = state; /* set new state */
+}
+
+/** Sets the events a socket's interested in.
+ * @param[in] sock Socket generator to update.
+ * @param[in] events New event interest mask.
+ */
+void
+socket_events(struct Socket* sock, unsigned int events)
+{
+ unsigned int new_events = 0;
+
+ assert(0 != sock);
+ assert(0 != evInfo.engine);
+ assert(0 != evInfo.engine->eng_events);
+
+ /* Don't continue if an error occurred or the socket got destroyed */
+ if (sock->s_header.gh_flags & (GEN_DESTROY | GEN_ERROR))
+ return;
+
+ switch (events & SOCK_ACTION_MASK) {
+ case SOCK_ACTION_SET: /* set events to given set */
+ new_events = events & SOCK_EVENT_MASK;
+ break;
+
+ case SOCK_ACTION_ADD: /* add some events */
+ new_events = sock->s_events | (events & SOCK_EVENT_MASK);
+ break;
+
+ case SOCK_ACTION_DEL: /* remove some events */
+ new_events = sock->s_events & ~(events & SOCK_EVENT_MASK);
+ break;
+ }
+
+ if (sock->s_events == new_events)
+ return; /* no changes have been made */
+
+ /* tell engine about event mask change */
+ (*evInfo.engine->eng_events)(sock, new_events);
+
+ sock->s_events = new_events; /* set new events */
+}
+
+/** Returns the current engine's name for informational purposes.
+ * @return Pointer to a static buffer containing the engine name.
+ */
+const char*
+engine_name(void)
+{
+ assert(0 != evInfo.engine);
+ assert(0 != evInfo.engine->eng_name);
+
+ return evInfo.engine->eng_name;
+}
+
+#ifdef DEBUGMODE
+/* These routines pretty-print names for states and types for debug printing */
+
+/** Declares a struct variable containing name(s) and value(s) of \a TYPE. */
+#define NS(TYPE) \
+struct { \
+ char *name; \
+ TYPE value; \
+}
+
+/** Declares an element initialize for an NS() struct. */
+#define NM(name) { #name, name }
+
+/** Declares end of an NS() struct array. */
+#define NE { 0 }
+
+/** Looks up name for a socket state.
+ * @param[in] state &Socket state to look up.
+ * @return Pointer to a static buffer containing the name, or "Undefined socket state".
+ */
+const char*
+state_to_name(enum SocketState state)
+{
+ int i;
+ NS(enum SocketState) map[] = {
+ NM(SS_CONNECTING),
+ NM(SS_LISTENING),
+ NM(SS_CONNECTED),
+ NM(SS_DATAGRAM),
+ NM(SS_CONNECTDG),
+ NM(SS_NOTSOCK),
+ NE
+ };
+
+ for (i = 0; map[i].name; i++)
+ if (map[i].value == state)
+ return map[i].name;
+
+ return "Undefined socket state";
+}
+
+/** Looks up name for a timer type.
+ * @param[in] type &Timer type to look up.
+ * @return Pointer to a static buffer containing the name, or "Undefined timer type".
+ */
+const char*
+timer_to_name(enum TimerType type)
+{
+ int i;
+ NS(enum TimerType) map[] = {
+ NM(TT_ABSOLUTE),
+ NM(TT_RELATIVE),
+ NM(TT_PERIODIC),
+ NE
+ };
+
+ for (i = 0; map[i].name; i++)
+ if (map[i].value == type)
+ return map[i].name;
+
+ return "Undefined timer type";
+}
+
+/** Looks up name for an event type.
+ * @param[in] type &Event type to look up.
+ * @return Pointer to a static buffer containing the name, or "Undefined event type".
+ */
+const char*
+event_to_name(enum EventType type)
+{
+ int i;
+ NS(enum EventType) map[] = {
+ NM(ET_READ),
+ NM(ET_WRITE),
+ NM(ET_ACCEPT),
+ NM(ET_CONNECT),
+ NM(ET_EOF),
+ NM(ET_ERROR),
+ NM(ET_SIGNAL),
+ NM(ET_EXPIRE),
+ NM(ET_DESTROY),
+ NE
+ };
+
+ for (i = 0; map[i].name; i++)
+ if (map[i].value == type)
+ return map[i].name;
+
+ return "Undefined event type";
+}
+
+/** Constructs a string describing certain generator flags.
+ * @param[in] flags Bitwise combination of generator flags.
+ * @return Pointer to a static buffer containing the names of flags set in \a flags.
+ */
+const char*
+gen_flags(unsigned int flags)
+{
+ int i, loc = 0;
+ static char buf[256];
+ NS(unsigned int) map[] = {
+ NM(GEN_DESTROY),
+ NM(GEN_MARKED),
+ NM(GEN_ACTIVE),
+ NM(GEN_READD),
+ NM(GEN_ERROR),
+ NE
+ };
+
+ buf[0] = '\0';
+
+ for (i = 0; map[i].name; i++)
+ if (map[i].value & flags) {
+ if (loc != 0)
+ buf[loc++] = ' ';
+ loc += ircd_snprintf(0, buf + loc, sizeof(buf) - loc, "%s", map[i].name);
+ if (loc >= sizeof(buf))
+ return buf; /* overflow case */
+ }
+
+ return buf;
+}
+
+/** Constructs a string describing certain socket flags.
+ * @param[in] flags Bitwise combination of socket flags.
+ * @return Pointer to a static buffer containing the names of flags set in \a flags.
+ */
+const char*
+sock_flags(unsigned int flags)
+{
+ int i, loc = 0;
+ static char buf[256];
+ NS(unsigned int) map[] = {
+ NM(SOCK_EVENT_READABLE),
+ NM(SOCK_EVENT_WRITABLE),
+ NM(SOCK_ACTION_SET),
+ NM(SOCK_ACTION_ADD),
+ NM(SOCK_ACTION_DEL),
+ NE
+ };
+
+ buf[0] = '\0';
+
+ for (i = 0; map[i].name; i++)
+ if (map[i].value & flags) {
+ if (loc != 0)
+ buf[loc++] = ' ';
+ loc += ircd_snprintf(0, buf + loc, sizeof(buf) - loc, "%s", map[i].name);
+ if (loc >= sizeof(buf))
+ return buf; /* overflow case */
+ }
+
+ return buf;
+}
+
+#endif /* DEBUGMODE */