#include "crule.h"
#include "hash.h"
#include "ircd_alloc.h"
+#include "ircd_events.h"
#include "ircd_features.h"
#include "ircd_log.h"
#include "ircd_reply.h"
char *debugmode = ""; /* Server debug level */
static char *dpath = DPATH;
-time_t nextconnect = 1; /* time for next try_connections call */
-time_t nextping = 1; /* same as above for check_pings() */
+static struct Timer connect_timer; /* timer structure for try_connections() */
+static struct Timer ping_timer; /* timer structure for check_pings() */
static struct Daemon thisServer = { 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0 };
+int running = 1;
/*----------------------------------------------------------------------------
log_write(LS_SYSTEM, L_CRIT, 0, "Server terminating: %s", message);
flush_connections(0);
close_connections(1);
- thisServer.running = 0;
+ running = 0;
}
* function should be made latest. (No harm done if this
* is called earlier or later...)
*--------------------------------------------------------------------------*/
-static time_t try_connections(void) {
+static void try_connections(struct Event* ev) {
struct ConfItem* aconf;
struct Client* cptr;
struct ConfItem** pconf;
struct Jupe* ajupe;
unsigned int con_class = 0;
+ assert(ET_EXPIRE == ev_type(ev));
+ assert(0 != ev_timer(ev));
+
connecting = FALSE;
Debug((DEBUG_NOTICE, "Connection check at : %s", myctime(CurrentTime)));
for (aconf = GlobalConfList; aconf; aconf = aconf->next) {
con_conf->name);
}
+ if (next == 0)
+ next = CurrentTime + feature_int(FEAT_CONNECTFREQUENCY);
+
Debug((DEBUG_NOTICE, "Next connection check : %s", myctime(next)));
- return(next);
+
+ timer_add(&connect_timer, try_connections, 0, TT_ABSOLUTE, next);
}
* get right down to it. Can't really be done until the server is more
* modular, however...
*--------------------------------------------------------------------------*/
-static time_t check_pings(void) {
- int expire = 0;
+static void check_pings(struct Event* ev) {
+ int expire = 0;
int next_check = CurrentTime;
int max_ping = 0;
int i;
+ assert(ET_EXPIRE == ev_type(ev));
+ assert(0 != ev_timer(ev));
+
next_check += feature_int(FEAT_PINGFREQUENCY);
/* Scan through the client table */
feature_int(FEAT_CONNECTTIMEOUT);
Debug((DEBUG_DEBUG, "check_pings(%s)=status:%s limit: %d current: %d",
- cli_name(cptr), (cli_flags(cptr) & FLAGS_PINGSENT) ? "[Ping Sent]" : "[]",
+ cli_name(cptr),
+ (cli_flags(cptr) & FLAGS_PINGSENT) ? "[Ping Sent]" : "[]",
max_ping, (int)(CurrentTime - cli_lasttime(cptr))));
/* If it was a server, then tell ops about it. */
if (IsServer(cptr) || IsConnecting(cptr) || IsHandshake(cptr))
sendto_opmask_butone(0, SNO_OLDSNO,
- "No response from %s, closing link", cli_name(cptr));
+ "No response from %s, closing link",
+ cli_name(cptr));
exit_client_msg(cptr, cptr, &me, "Ping timeout");
continue;
}
Debug((DEBUG_DEBUG, "[%i] check_pings() again in %is",
CurrentTime, next_check-CurrentTime));
- return next_check;
+ timer_add(&ping_timer, check_pings, 0, TT_ABSOLUTE, next_check);
}
setsid();
}
-
-/*----------------------------------------------------------------------------
- * event_loop
- *--------------------------------------------------------------------------*/
-static void event_loop(void) {
- time_t nextdnscheck = 0;
- time_t delay = 0;
-
- thisServer.running = 1;
- while (thisServer.running) {
- /* We only want to connect if a connection is due, not every time through.
- * Note, if there are no active C lines, this call to Tryconnections is
- * made once only; it will return 0. - avalon
- */
- if (nextconnect && CurrentTime >= nextconnect)
- nextconnect = try_connections();
-
- /* DNS checks. One to timeout queries, one for cache expiries. */
- nextdnscheck = timeout_resolver(CurrentTime);
-
- /* Take the smaller of the two 'timed' event times as the time of next
- * event (stops us being late :) - avalon
- * WARNING - nextconnect can return 0!
- */
- if (nextconnect)
- delay = IRCD_MIN(nextping, nextconnect);
- else
- delay = nextping;
-
- delay = IRCD_MIN(nextdnscheck, delay) - CurrentTime;
-
- /* Adjust delay to something reasonable [ad hoc values] (one might think
- * something more clever here... --msa) We don't really need to check that
- * often and as long as we don't delay too long, everything should be ok.
- * waiting too long can cause things to timeout... i.e. PINGS -> a
- * disconnection :( - avalon
- */
- if (delay < 1)
- read_message(1);
- else
- read_message(IRCD_MIN(delay, feature_int(FEAT_TIMESEC)));
-
- /* ...perhaps should not do these loops every time, but only if there is
- * some chance of something happening (but, note that conf->hold times may
- * be changed elsewhere--so precomputed next event time might be too far
- * away... (similarly with ping times) --msa
- */
- if (CurrentTime >= nextping)
- nextping = check_pings();
-
- /* timeout pending queries that haven't been responded to */
- timeout_auth_queries(CurrentTime);
-
- IPcheck_expire();
-
- if (GlobalRehashFlag) {
- rehash(&me, 1);
- GlobalRehashFlag = 0;
- }
-
- if (GlobalRestartFlag)
- server_restart("caught signal: SIGINT");
- }
-}
-
/*----------------------------------------------------------------------------
* check_file_access: random helper function to make sure that a file is
* accessible in a certain way, and complain if not.
debug_init(thisServer.bootopt & BOOT_TTY);
daemon_init(thisServer.bootopt & BOOT_TTY);
+ event_init(MAXCONNECTIONS);
setup_signals();
feature_init(); /* initialize features... */
uping_init();
+ IPcheck_init();
+ timer_add(&connect_timer, try_connections, 0, TT_RELATIVE, 1);
+ timer_add(&ping_timer, check_pings, 0, TT_RELATIVE, 1);
+
CurrentTime = time(NULL);
SetMe(&me);
+ cli_magic(&me) = CLIENT_MAGIC;
cli_from(&me) = &me;
make_server(&me);