*
* $Id$
*/
+#include "config.h"
+
#include "ircd.h"
#include "IPcheck.h"
#include "class.h"
/*----------------------------------------------------------------------------
* Global data (YUCK!)
*--------------------------------------------------------------------------*/
-struct Client me; // That's me
-struct Connection me_con; // That's me too
-struct Client *GlobalClientList = &me; // Pointer to beginning of Client list
-time_t TSoffset = 0; // Offset of timestamps to system clock
-int GlobalRehashFlag = 0; // do a rehash if set
-int GlobalRestartFlag = 0; // do a restart if set
-time_t CurrentTime; // Updated every time we leave select()
-
-char *configfile = CPATH; // Server configuration file
-int debuglevel = -1; // Server debug level
-char *debugmode = ""; // Server debug level
+struct Client me; /* That's me */
+struct Connection me_con; /* That's me too */
+struct Client *GlobalClientList = &me; /* Pointer to beginning of
+ Client list */
+time_t TSoffset = 0;/* Offset of timestamps to system clock */
+int GlobalRehashFlag = 0; /* do a rehash if set */
+int GlobalRestartFlag = 0; /* do a restart if set */
+time_t CurrentTime; /* Updated every time we leave select() */
+
+char *configfile = CPATH; /* Server configuration file */
+int debuglevel = -1; /* Server debug level */
+char *debugmode = ""; /* Server debug level */
static char *dpath = DPATH;
-time_t nextconnect = 1; // time for next try_connections call
-time_t nextping = 1; // same as above for check_pings()
+time_t nextconnect = 1; /* time for next try_connections call */
+time_t nextping = 1; /* same as above for check_pings() */
static struct Daemon thisServer = { 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0 };