{ PRIV_LOCAL_BADCHAN, FEAT_OPER_LBADCHAN, FLAGS_OPER },
{ PRIV_SET, FEAT_OPER_SET, FLAGS_OPER },
{ PRIV_SEE_CHAN, FEAT_OPERS_SEE_IN_SECRET_CHANNELS, FLAGS_OPER },
+ { PRIV_WIDE_GLINE, FEAT_OPER_WIDE_GLINE, FLAGS_OPER },
{ PRIV_LOCAL_KILL, FEAT_LOCOP_KILL, FLAGS_LOCOP },
{ PRIV_REHASH, FEAT_LOCOP_REHASH, FLAGS_LOCOP },
{ PRIV_LOCAL_BADCHAN, FEAT_LOCOP_LBADCHAN, FLAGS_LOCOP },
{ PRIV_SET, FEAT_LOCOP_SET, FLAGS_LOCOP },
{ PRIV_SEE_CHAN, FEAT_LOCOP_SEE_IN_SECRET_CHANNELS, FLAGS_LOCOP },
+ { PRIV_WIDE_GLINE, FEAT_LOCOP_WIDE_GLINE, FLAGS_LOCOP },
{ 0, FEAT_LAST_F, 0 }
};
P(GLINE), P(LOCAL_GLINE), P(JUPE), P(LOCAL_JUPE),
P(OPMODE), P(LOCAL_OPMODE), P(SET), P(WHOX),
P(BADCHAN), P(LOCAL_BADCHAN), P(SEE_CHAN), P(PROPAGATE),
- P(DISPLAY), P(SEE_OPERS),
+ P(DISPLAY), P(SEE_OPERS), P(WIDE_GLINE),
#undef P
{ 0, 0 }
};