strptr_i = &remstr_i;
}
- /* if we're changing oplevels we know the oplevel, pass it on */
+ /* if we're changing oplevels and we know the oplevel, pass it on */
if (mbuf->mb_channel->mode.apass[0]
&& (MB_TYPE(mbuf, i) & MODE_CHANOP)
&& MB_OPLEVEL(mbuf, i) < MAXOPLEVEL)
addbuf, remstr, addstr);
} else if (mbuf->mb_dest & MODEBUF_DEST_BOUNCE) {
/*
- * If HACK2 was set, we're bouncing; we send the MODE back to the
- * connection we got it from with the senses reversed and a TS of 0;
- * origin is us
+ * If HACK2 was set, we're bouncing; we send the MODE back to
+ * the connection we got it from with the senses reversed and
+ * the proper TS; origin is us
*/
sendcmdto_one(&me, CMD_MODE, mbuf->mb_connect, "%H %s%s%s%s%s%s %Tu",
mbuf->mb_channel, addbuf_i ? "-" : "", addbuf,
mbuf->mb_channel->creationtime);
} else {
/*
- * We're propagating a normal MODE command to the rest of the network;
- * we send the actual channel TS unless this is a HACK3 or a HACK4
+ * We're propagating a normal (or HACK3 or HACK4) MODE command
+ * to the rest of the network. We send the actual channel TS.
*/
- if (IsServer(mbuf->mb_source) || IsMe(mbuf->mb_source))
- sendcmdto_serv_butone(mbuf->mb_source, CMD_MODE, mbuf->mb_connect,
- "%H %s%s%s%s%s%s %Tu", mbuf->mb_channel,
- rembuf_i ? "-" : "", rembuf, addbuf_i ? "+" : "",
- addbuf, remstr, addstr,
- (mbuf->mb_dest & MODEBUF_DEST_HACK4) ? 0 :
- mbuf->mb_channel->creationtime);
- else
- sendcmdto_serv_butone(mbuf->mb_source, CMD_MODE, mbuf->mb_connect,
- "%H %s%s%s%s%s%s", mbuf->mb_channel,
- rembuf_i ? "-" : "", rembuf, addbuf_i ? "+" : "",
- addbuf, remstr, addstr);
+ sendcmdto_serv_butone(mbuf->mb_source, CMD_MODE, mbuf->mb_connect,
+ "%H %s%s%s%s%s%s %Tu", mbuf->mb_channel,
+ rembuf_i ? "-" : "", rembuf, addbuf_i ? "+" : "",
+ addbuf, remstr, addstr,
+ mbuf->mb_channel->creationtime);
}
}
state.parc--;
/* is it a TS? */
- if (IsServer(state.sptr) && !state.parc && IsDigit(*modestr)) {
+ if (IsServer(state.cptr) && !state.parc && IsDigit(*modestr)) {
time_t recv_ts;
if (!(state.flags & MODE_PARSE_SET)) /* don't set earlier TS if */
if (recv_ts && recv_ts < state.chptr->creationtime)
state.chptr->creationtime = recv_ts; /* respect earlier TS */
+ else if (recv_ts > state.chptr->creationtime) {
+ struct Client *sserv;
+
+ /* Check whether the originating server has fully processed
+ * the burst to it. */
+ sserv = state.cptr;
+ if (!IsServer(sserv))
+ sserv = cli_user(sserv)->server;
+ if (IsBurstOrBurstAck(sserv)) {
+ /* This is a legal but unusual case; the source server
+ * probably just has not processed the BURST for this
+ * channel. It SHOULD wipe out all its modes soon, so
+ * silently ignore the mode change rather than send a
+ * bounce that could desync modes from our side (that
+ * have already been sent).
+ */
+ state.mbuf->mb_add = 0;
+ state.mbuf->mb_rem = 0;
+ state.mbuf->mb_count = 0;
+ return state.args_used;
+ } else {
+ /* Server is desynced; bounce the mode and deop the source
+ * to fix it. */
+ state.mbuf->mb_dest &= ~MODEBUF_DEST_CHANNEL;
+ state.mbuf->mb_dest |= MODEBUF_DEST_BOUNCE | MODEBUF_DEST_HACK2;
+ if (!IsServer(state.cptr))
+ state.mbuf->mb_dest |= MODEBUF_DEST_DEOP;
+ }
+ }
break; /* break out of while loop */
} else if (state.flags & MODE_PARSE_STRICT ||