--- /dev/null
+/** @file send.h
+ * @brief Send messages to certain targets.
+ * @version $Id$
+ */
+#ifndef INCLUDED_send_h
+#define INCLUDED_send_h
+#ifndef INCLUDED_stdarg_h
+#include <stdarg.h> /* va_list */
+#define INCLUDED_stdarg_h
+#endif
+#ifndef INCLUDED_time_h
+#include <time.h> /* time_t */
+#define INCLUDED_time_h
+#endif
+
+struct Channel;
+struct Client;
+struct DBuf;
+struct MsgBuf;
+
+/*
+ * Prototypes
+ */
+extern struct SLink *opsarray[];
+
+extern void send_buffer(struct Client* to, struct MsgBuf* buf, int prio);
+
+extern void kill_highest_sendq(int servers_too);
+extern void flush_connections(struct Client* cptr);
+extern void send_queued(struct Client *to);
+
+/* Send a raw message to one client; USE ONLY IF YOU MUST SEND SOMETHING
+ * WITHOUT A PREFIX!
+ */
+extern void sendrawto_one(struct Client *to, const char *pattern, ...);
+
+/* Send a command to one client */
+extern void sendcmdto_one(struct Client *from, const char *cmd,
+ const char *tok, struct Client *to,
+ const char *pattern, ...);
+
+/* Same as above, except it puts the message on the priority queue */
+extern void sendcmdto_prio_one(struct Client *from, const char *cmd,
+ const char *tok, struct Client *to,
+ const char *pattern, ...);
+
+/* Send command to servers by flags except one */
+extern void sendcmdto_flag_serv_butone(struct Client *from, const char *cmd,
+ const char *tok, struct Client *one,
+ int require, int forbid,
+ const char *pattern, ...);
+
+/* Send command to all servers except one */
+extern void sendcmdto_serv_butone(struct Client *from, const char *cmd,
+ const char *tok, struct Client *one,
+ const char *pattern, ...);
+
+/* Send command to all channels user is on */
+extern void sendcmdto_common_channels_butone(struct Client *from,
+ const char *cmd,
+ const char *tok,
+ struct Client *one,
+ const char *pattern, ...);
+
+/* Send command to all channel users on this server */
+extern void sendcmdto_channel_butserv_butone(struct Client *from,
+ const char *cmd,
+ const char *tok,
+ struct Channel *to,
+ struct Client *one,
+ unsigned int skip,
+ const char *pattern, ...);
+
+/* Send command to all servers interested in a channel */
+extern void sendcmdto_channel_servers_butone(struct Client *from,
+ const char *cmd,
+ const char *tok,
+ struct Channel *to,
+ struct Client *one,
+ unsigned int skip,
+ const char *pattern, ...);
+
+/* Send command to all interested channel users */
+extern void sendcmdto_channel_butone(struct Client *from, const char *cmd,
+ const char *tok, struct Channel *to,
+ struct Client *one, unsigned int skip,
+ const char *pattern, ...);
+
+#define SKIP_DEAF 0x01 /**< skip users that are +d */
+#define SKIP_BURST 0x02 /**< skip users that are bursting */
+#define SKIP_NONOPS 0x04 /**< skip users that aren't chanops */
+#define SKIP_NONVOICES 0x08 /**< skip users that aren't voiced (includes
+ chanops) */
+
+/* Send command to all users having a particular flag set */
+extern void sendwallto_group_butone(struct Client *from, int type,
+ struct Client *one, const char *pattern,
+ ...);
+
+#define WALL_DESYNCH 1 /**< send as a DESYNCH message */
+#define WALL_WALLOPS 2 /**< send to all +w opers */
+#define WALL_WALLUSERS 3 /**< send to all +w users */
+
+/* Send command to all matching clients */
+extern void sendcmdto_match_butone(struct Client *from, const char *cmd,
+ const char *tok, const char *to,
+ struct Client *one, unsigned int who,
+ const char *pattern, ...);
+
+/* Send server notice to opers but one--one can be NULL */
+extern void sendto_opmask_butone(struct Client *one, unsigned int mask,
+ const char *pattern, ...);
+
+/* Same as above, but rate limited */
+extern void sendto_opmask_butone_ratelimited(struct Client *one,
+ unsigned int mask, time_t *rate,
+ const char *pattern, ...);
+
+/* Same as above, but with variable argument list */
+extern void vsendto_opmask_butone(struct Client *one, unsigned int mask,
+ const char *pattern, va_list vl);
+
+#endif /* INCLUDED_send_h */