they will never get throttled. This is so after a restart users on a
multiuser box can all connect to a server simultaniously without being
considered an attack.
+
+SOCKSENDBUF
+ * Type: integer
+ * Default: 0
+
+The send window size used for connections to other servers.
+
+SOCKRECVBUF
+ * Type: integer
+ * Default: 0
+
+The receive window size used for connections to other servers.