Hi fellow undernetters, I forgot if it was requested on routing-com or here, but you won't see me cross posting, so I did choose 'wastelanders'. The request was to mail an overview of the changes 2.8 ==> u2.9, especially for the new Opers, but also as a reminder for others. The patch file from irc2.8.21.mu3.1 to ircu2.9.17.mu is 446652 bytes. So you will understand I can't cover every little change. New commands ------------ /UPING [] [] [] Sends (default 5, max 20) size 1024 bytes, from (remote) server (default local server) to . The default port is 7007 and the same on all servers. If a server is down, you can still use port 7 (echo). Also 2.8 echo's, on port PORTNUM (config.h). UPING uses udp, you need CN lines (masks as server names are allowed) but the connection doesn't have to exist already. /RPING [] [] Sends one 'RPING' message using the irc protocol over an existing link. It allows to measure the lag of remote links, respons is in ms accuracy. The can be used to measure to total pingtime to your client (like the CTCP PING) or to add a serial number for automation. /MAP [server.mask] Shows a map in the layout as Router. /SETTIME Only for debugging, isn't needed. (Oper only). Changed commands ---------------- /CONNECT No doubt the biggest impact of 2.9 is on connecting: When the link is physically possible, your /connect ALWAYS succeeds except when an H: or L: line somewhere on the net forbids it, or when *after* your connect another connect is done that cause a loop. The only restriction is that you are not allowed to make deliberately a loop: you must first squit. Loops only happen when to connects are done simultaneously and the SERVER messages had not yet time to propagate over the whole net. When a connect (manual or automatically) is done for a link that used to get "server exists", with 2.9 the Ghost is squitted off the net, making it possible to recover faster from breaks caused by bad links. If on the other hand a loop occurs because two parts connect at two points, the servers that detect the server nick collision will squit the most logical link to break the loop, and only one link. This results thus in a connected net one way or the other (for this all 2.8 servers need to be off the net! Till that time the net will connect and then break at two places, giving more messages then right now with only 2.8). 2.9 servers also notify the Opers (or users with +s) about net.junctions and net.breaks. It does this even better then Router: A lot faster, always correct (REAL junctions), and independent of Router: You will also see them when Router is 'on the other side'. /TIME Has changed. Now also shows the system clock / TimeStamp clock offset. /MODE +b You only have to be joined, not be chan op anymore. /MODE +d Makes the user 'Deaf'. Needed for the channel registration service. Channel messages are not routed to a Deaf person decreasing bandwidth use. /LINKS Output also shows used protocol for that link. New numerics ------------ RPL_MAP, RPL_MAPMORE, RPL_MAPEND and RPL_TRACEPING. Bug fixes --------- - A handshaking link doesn't pingtime out; That can interfere with slow nameserver lookups. - U: lines (and K: lines) now active directly after a /rehash - Don't bind() a socket before connect(), thats useless on machines with just one ip number (like we all have), and can confuse some OS's I found out. Significant Patches ------------------- The following patches have been the objective. To realize them I needed to rewrite and change huge other parts of the code also, because lot of the code in 2.8 is under great tension of re-re-re-patches. - Rewrote m_server. Objective: = Allow ghosted servers to reconnect (solution "server exists"). To allow for this: - Added a timestamp to SQUIT, this timestamp functions as a label which matches the corresponding SERVER (connect). - Added a prefix for every message, absolutely necessary to keep track of the correct order (direction actually). - The oci has been added (oper sees invisibles on own server). - A new NOTE is added, many bugs removed and extremely speeded up due to a better interface with the rest of the code. - The TimeStamp clocks are now automatically synchronized, so a wrong system clock isn't a problem anymore. - Added a Protocol-version and detection. This allows protocol changes with a *MUCH* higher backwards compatibility. - Server now keeps track of the server map. This allowed for /MAP and a lot of speed ups (don't have to scan through all clients to find a server) but much more important: The disconnect burst could be brought back to ONE message (instead of a QUIT for ever single client). Apart from decreasing bandwidth use, this was necessary for other important protocol changes, and even more to allow important future changes that will reduce the connect.burst as well. The most important current impact is that it allows SQUIT to travel down stream AND up stream. Because directionless messages can loose the order, the timestamp on SQUIT was needed to check the validity. - In the client structure a pointer to the server structure is used rather then the full servername, using less memory AND speeding up several places because you don't need to lookup the servername anymore. - USER removed from the connect burst (now all in NICK). Other patches ------------- - exit_client() is rewritten. Added are exit_client_msg() and exit_new_server(). This has especially impact on the possibilities within the protocol. The old exit_client() was clumsy and therefor already used in an incorrect way at several places. The kludges around this part of the code made it impossible to make any changes without breaking something else. Only after the rewrite it was possible to make changes described else where. This also allowed to improve the error message handling to the point that Opers see *always* the error messages involved with routing (also those from remote /connects, delayed errors and squit reasons 'from the other side'). - send.c is more or less rewritten. varargs are fixed now and send.c is highly optimized for speed (possible because of new internal server map). - All useable dog3 code speed ups have been added. These include: - Added a head pointer in the dyn buffer. - several code optimisations - continious kill line checking removed (I added the check at the place where it belongs: after a /rehash). - Useable patches from dl: - Stop as much as possible flooding from unregistered connections. - VERSION and ADMIN available for unregistered users. - syslog (if defined) KILLs of local clients. - Many compile warnings have been removed. Also a special fix for DYNIX to make UPING/RPING also work there (needed gettimeofday()). Package changes --------------- - The irc client is removed from the package as are several old files with incorrect old useless info (Like 'WHATSNEW', ChangeLog that stopped at 1992). - A Makefile.dist is added. - Slighty changed doc/Manual - New doc/NOTE manual - NO_DEFAULT_INVISIBLE removed; users are always visible by default. - Last but not least: patchlevel.h is rewritten so any additional patch can do the version update itself, without interfering: No need to edit this by hand anymore. Summary ======= - Less memory usage - Speeded up code - Less bandwidth use, especially disconnect burst - "Server exists" solved - Error messages concerning (remote) /connects now always visible. - New tools to do (remote) link testing - Intelligent and improved SQUIT handling, should stop unwanted breaks. - squits comments visible everywhere. - net.junction and net.break notices - Overall protocol streamlining allowing for future improvements of the protocol. Run