X-Git-Url: http://git.pk910.de/?a=blobdiff_plain;f=src%2FClientSocket.h;h=a5ba352067377e1323ab4fa252fef3fe51856dbb;hb=bb5692b9cbff069abbf9573c81e86c3cd2061ceb;hp=01a8eeeff3e7f2a985228209e742167ee4d0631b;hpb=7e014f259fb68794e5e462149d589f90db649d41;p=NeonServV5.git diff --git a/src/ClientSocket.h b/src/ClientSocket.h index 01a8eee..a5ba352 100644 --- a/src/ClientSocket.h +++ b/src/ClientSocket.h @@ -1,5 +1,5 @@ -/* ClientSocket.h - NeonServ v5.1 - * Copyright (C) 2011 Philipp Kreil (pk910) +/* ClientSocket.h - NeonServ v5.3 + * Copyright (C) 2011-2012 Philipp Kreil (pk910) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -25,26 +25,42 @@ #define SOCKET_FLAG_PREFERRED 0x08 /* prefered bot to send datas to the IRC World (NOTICE's WHO's etc pp) */ #define SOCKET_FLAG_USE_QUEUE 0x10 #define SOCKET_FLAG_RECONNECT 0x20 +#define SOCKET_FLAG_SSL 0x40 +#define SOCKET_FLAG_HAVE_SSL 0x80 +#define SOCKET_FLAG_QUITTED 0x100 +#define SOCKET_FLAG_FAST_JUMP 0x200 #define BUF_SIZ 512 struct UserNode; struct trigger_cache; +struct SSLConnection; struct ClientSocket { int sock; - unsigned char flags; + unsigned int flags; char buffer[BUF_SIZ*2]; //we need to store up to 2 full commands at once unsigned int bufferpos; char *host; int port; + char *bind; char *pass; + char *nick; + char *ident; + char *realname; struct UserNode *user; unsigned long traffic_in; unsigned long traffic_out; time_t connection_time; + struct SSLConnection *sslconn; struct BotQueue *queue; + + struct WHOQueueEntry *whoqueue_first; + struct WHOQueueEntry *whoqueue_last; + + struct HandleInfoQueueEntry *handleinfo_first; + struct HandleInfoQueueEntry *handleinfo_last; int botid : 16; int clientid : 16; @@ -52,9 +68,10 @@ struct ClientSocket { struct ClientSocket *next; }; -struct ClientSocket* create_socket(char *host, int port, char *pass, struct UserNode *user); +struct ClientSocket* create_socket(char *host, int port, char *bindto, char *pass, char *nick, char *ident, char *realname); int connect_socket(struct ClientSocket *client); int close_socket(struct ClientSocket *client); +int disconnect_socket(struct ClientSocket *client); int write_socket_force(struct ClientSocket *client, char* msg, int len); int write_socket(struct ClientSocket *client, char* msg, int len); void socket_loop(int timeout_seconds);