--- /dev/null
+#include <sys/types.h>
+#include <sys/time.h>
+#include <sys/wait.h>
+#include <sys/socket.h>
+#include <sys/ioctl.h>
+#include <arpa/inet.h>
+#include <netinet/in.h>
+#include <netdb.h>
+#include <ctype.h>
+#include <time.h>
+#include <stdio.h>
+#include <unistd.h>
+#include <stdarg.h>
+#include <signal.h>
+#include <fcntl.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <errno.h>
+#include <string.h>
+#include <netdb.h>
+#include <ctype.h>
+#include <time.h>
+#include <list>
+using std::list;
+
+
+/*
+ * "Bounce" Class.
+ */
+
+class Listener;
+class Connection;
+class Bounce
+{
+public:
+ list<Listener*> listenerList; // List of Listeners.
+ list<Connection*> connectionsList; // List of 'Connections'.
+
+ void bindListeners(); //Binds Listening Ports.
+ void checkSockets(); // Polls all sockets.
+ void recieveNewConnection(Listener*);
+};
+
+/*
+ * "Socket" Class.
+ */
+
+class Socket
+{
+public:
+ int fd;
+ int lastReadSize;
+ struct sockaddr_in address;
+ int connectTo(char*, unsigned short);
+ int write(char*, int);
+ int write(char*);
+ char* read();
+ Socket();
+};
+
+/*
+ * "Listener" Class.
+ */
+
+class Bounce;
+class Listener
+{
+public:
+ int fd;
+ int remotePort;
+ int localPort;
+ char myVhost[15];
+ char remoteServer[15];
+
+ void beginListening();
+ Socket* handleAccept();
+};
+
+/*
+ * "Connection" Class.
+ */
+
+class Connection
+{
+public:
+ Socket* localSocket;
+ Socket* remoteSocket;
+};
+