return (HUNTED_PASS);
}
+int hunt_server_cmd(struct Client *from, const char *cmd, const char *tok,
+ struct Client *one, int MustBeOper, const char *pattern,
+ int server, int parc, char *parv[])
+{
+ struct Client *acptr;
+ char *to;
+
+ /* Assume it's me, if no server or an unregistered client */
+ if (parc <= server || EmptyString((to = parv[server])) || IsUnknown(from))
+ return (HUNTED_ISME);
+
+ /* Make sure it's a server */
+ if (MyUser(from)) {
+ /* Make sure it's a server */
+ if (!strchr(to, '*')) {
+ if (0 == (acptr = FindClient(to)))
+ return HUNTED_NOSUCH;
+
+ if (acptr->user)
+ acptr = acptr->user->server;
+ } else if (!(acptr = find_match_server(to))) {
+ send_reply(from, ERR_NOSUCHSERVER, to);
+ return (HUNTED_NOSUCH);
+ }
+ } else if (!(acptr = FindNServer(to)))
+ return (HUNTED_NOSUCH); /* Server broke off in the meantime */
+
+ if (IsMe(acptr))
+ return (HUNTED_ISME);
+
+ if (MustBeOper && !IsPrivileged(from)) {
+ send_reply(from, ERR_NOPRIVILEGES);
+ return HUNTED_NOSUCH;
+ }
+
+ assert(!IsServer(from));
+
+ parv[server] = (char *) acptr; /* HACK! HACK! HACK! ARGH! */
+
+ sendcmdto_one(from, cmd, tok, acptr, pattern, parv[1], parv[2], parv[3],
+ parv[4], parv[5], parv[6], parv[7], parv[8]);
+
+ return (HUNTED_PASS);
+}
+
/*
* 'do_nick_name' ensures that the given parameter (nick) is really a proper
* string for a nickname (note, the 'nick' may be modified in the process...)