*/
#include "handlers.h"
#endif /* 0 */
+#include "channel.h"
#include "client.h"
#include "hash.h"
#include "ircd.h"
* This the last message in a net.burst.
* It clears a flag for the server sending the burst.
*
+ * As of 10.11, to fix a bug in the way BURST is processed, it also
+ * makes sure empty channels are deleted
+ *
* parv[0] - sender prefix
*/
int ms_end_of_burst(struct Client* cptr, struct Client* sptr, int parc, char* parv[])
{
+ struct Channel *chan, *next_chan;
+
assert(0 != cptr);
assert(0 != sptr);
- if (!IsServer(sptr))
- return 0;
- sendto_opmask_butone(0, SNO_NETWORK, "Completed net.burst from %C.", sptr);
+ sendto_opmask_butone(0, SNO_NETWORK, "Completed net.burst from %C.",
+ sptr);
sendcmdto_serv_butone(sptr, CMD_END_OF_BURST, cptr, "");
ClearBurst(sptr);
SetBurstAck(sptr);
if (MyConnect(sptr))
sendcmdto_one(&me, CMD_END_OF_BURST_ACK, sptr, "");
+ /* Count through channels... */
+ for (chan = GlobalChannelList; chan; chan = next_chan) {
+ next_chan = chan->next;
+
+ if (!chan->members) { /* empty channel */
+ if (!(chan->mode.mode & MODE_BURSTADDED))
+ sendto_opmask_butone(0, SNO_OLDSNO, "Empty channel %H not added by "
+ "BURST!", chan);
+
+ sub1_from_channel(chan); /* ok, nuke channel now */
+ }
+
+ chan->mode.mode &= ~MODE_BURSTADDED;
+ }
+
return 0;
}