#include <stdarg.h> /* va_list */
#define INCLUDED_stdarg_h
#endif
+#ifndef INCLUDED_time_h
+#include <time.h> /* time_t */
+#define INCLUDED_time_h
+#endif
struct Channel;
struct Client;
struct DBuf;
-
+struct MsgBuf;
/*
* Prototypes
*/
-extern void send_buffer(struct Client* to, char* buf);
-extern void flush_sendq_except(const struct DBuf* one);
-
-extern void sendto_one(struct Client *to, const char* fmt, ...);
-extern void sendbufto_one(struct Client *to);
-extern void sendto_ops(const char* fmt, ...);
-extern void sendto_channel_butserv(struct Channel *chptr, struct Client *from,
- const char* fmt, ...);
-extern void sendto_serv_butone(struct Client *one, const char* fmt, ...);
-extern void sendto_match_servs(struct Channel* chptr, struct Client* from,
- const char* fmt, ...);
-extern void sendto_lowprot_butone(struct Client *cptr, int p,
- const char* fmt, ...);
-extern void sendto_highprot_butone(struct Client *cptr, int p,
- const char* fmt, ...);
-extern void sendto_prefix_one(struct Client *to, struct Client *from,
- const char* fmt, ...);
+extern void send_buffer(struct Client* to, struct MsgBuf* buf, int prio);
+
extern void flush_connections(struct Client* cptr);
extern void send_queued(struct Client *to);
-extern void vsendto_one(struct Client *to, const char* fmt, va_list vl);
-extern void sendto_channel_butone(struct Client *one, struct Client *from,
- struct Channel *chptr, const char* fmt, ...);
-extern void sendmsgto_channel_butone(struct Client *one, struct Client *from,
- struct Channel *chptr, const char *sender,
- const char *cmd, const char *chname, const char *msg);
-extern void sendto_lchanops_butone(struct Client *one, struct Client *from,
- struct Channel *chptr, const char* fmt, ...);
-extern void sendto_chanopsserv_butone(struct Client *one, struct Client *from,
- struct Channel *chptr, const char* fmt, ...);
-extern void sendto_common_channels(struct Client *user, const char* fmt, ...);
-extern void sendto_match_butone(struct Client *one, struct Client *from,
- const char *mask, int what, const char* fmt, ...);
-extern void sendto_lops_butone(struct Client *one, const char* fmt, ...);
-extern void vsendto_ops(const char *pattern, va_list vl);
-extern void sendto_ops_butone(struct Client *one, struct Client *from,
- const char* fmt, ...);
-extern void sendto_g_serv_butone(struct Client *one, const char* fmt, ...);
-extern void sendto_realops(const char* fmt, ...);
-extern void vsendto_op_mask(unsigned int mask,
- const char* fmt, va_list vl);
-extern void sendto_op_mask(unsigned int mask, const char* fmt, ...);
-extern void sendbufto_op_mask(unsigned int mask);
-extern void sendbufto_serv_butone(struct Client *one);
-
-extern char sendbuf[2048];
-
-#define IRC_BUFSIZE 512
-
-extern void sendcmdto_one(struct Client *one, const char *cmd,
- const char *tok, struct Client *from,
- const char *fmt, ...);
-extern void vsendcmdto_one(struct Client *one, const char *cmd,
- const char *tok, struct Client *from,
- const char *fmt, va_list vl);
-extern void sendcmdto_serv_butone(struct Client *one, const char *cmd,
- const char *tok, struct Client *from,
- const char *fmt, ...);
+
+/* Send a raw message to one client; USE ONLY IF YOU MUST SEND SOMETHING
+ * WITHOUT A PREFIX!
+ */
+extern void sendrawto_one(struct Client *to, const char *pattern, ...);
+
+/* Send a command to one client */
+extern void sendcmdto_one(struct Client *from, const char *cmd,
+ const char *tok, struct Client *to,
+ const char *pattern, ...);
+
+/* Same as above, except it puts the message on the priority queue */
+extern void sendcmdto_prio_one(struct Client *from, const char *cmd,
+ const char *tok, struct Client *to,
+ const char *pattern, ...);
+
+/* Send command to all servers except one */
+extern void sendcmdto_serv_butone(struct Client *from, const char *cmd,
+ const char *tok, struct Client *one,
+ const char *pattern, ...);
+
+/* Send command to all channels user is on */
+extern void sendcmdto_common_channels(struct Client *from, const char *cmd,
+ const char *tok, const char *pattern,
+ ...);
+
+
+/* Send command to all channel users on this server */
+extern void sendcmdto_channel_butserv(struct Client *from, const char *cmd,
+ const char *tok, struct Channel *to,
+ const char *pattern, ...);
+
+/* Send command to all interested channel users */
+extern void sendcmdto_channel_butone(struct Client *from, const char *cmd,
+ const char *tok, struct Channel *to,
+ struct Client *one, unsigned int skip,
+ const char *pattern, ...);
+
+#define SKIP_DEAF 0x01 /* skip users that are +d */
+#define SKIP_BURST 0x02 /* skip users that are bursting */
+#define SKIP_NONOPS 0x04 /* skip users that aren't chanops */
+
+/* Send command to all users having a particular flag set */
+extern void sendwallto_group_butone(struct Client *from, int type,
+ struct Client *one, const char *pattern,
+ ...);
+
+#define WALL_DESYNCH 1
+#define WALL_WALLOPS 2
+#define WALL_WALLUSERS 3
+
+/* Send command to all matching clients */
+extern void sendcmdto_match_butone(struct Client *from, const char *cmd,
+ const char *tok, const char *to,
+ struct Client *one, unsigned int who,
+ const char *pattern, ...);
+
+/* Send server notice to opers but one--one can be NULL */
+extern void sendto_opmask_butone(struct Client *one, unsigned int mask,
+ const char *pattern, ...);
+
+/* Same as above, but rate limited */
+extern void sendto_opmask_butone_ratelimited(struct Client *one,
+ unsigned int mask, time_t *rate,
+ const char *pattern, ...);
+
+/* Same as above, but with variable argument list */
+extern void vsendto_opmask_butone(struct Client *one, unsigned int mask,
+ const char *pattern, va_list vl);
#endif /* INCLUDED_send_h */