#include <stdarg.h> /* va_list */
#define INCLUDED_stdarg_h
#endif
+#ifndef INCLUDED_time_h
+#include <time.h> /* time_t */
+#define INCLUDED_time_h
+#endif
struct Channel;
struct Client;
* Prototypes
*/
extern void send_buffer(struct Client* to, struct MsgBuf* buf, int prio);
-extern void flush_sendq_except(void);
extern void flush_connections(struct Client* cptr);
extern void send_queued(struct Client *to);
const char *tok, struct Client *to,
const char *pattern, ...);
-
-/* Same as above, except it takes a va_list */
-extern void vsendcmdto_one(struct Client *from, const char *cmd,
- const char *tok, struct Client *to,
- const char *pattern, va_list vl);
+/* Same as above, except it puts the message on the priority queue */
+extern void sendcmdto_prio_one(struct Client *from, const char *cmd,
+ const char *tok, struct Client *to,
+ const char *pattern, ...);
/* Send command to all servers except one */
extern void sendcmdto_serv_butone(struct Client *from, const char *cmd,
#define SKIP_NONOPS 0x04 /* skip users that aren't chanops */
/* Send command to all users having a particular flag set */
-extern void sendcmdto_flag_butone(struct Client *from, const char *cmd,
- const char *tok, struct Client *one,
- unsigned int flag, const char *pattern, ...);
+extern void sendwallto_group_butone(struct Client *from, int type,
+ struct Client *one, const char *pattern,
+ ...);
+
+#define WALL_DESYNCH 1
+#define WALL_WALLOPS 2
+#define WALL_WALLUSERS 3
/* Send command to all matching clients */
extern void sendcmdto_match_butone(struct Client *from, const char *cmd,
extern void sendto_opmask_butone(struct Client *one, unsigned int mask,
const char *pattern, ...);
+/* Same as above, but rate limited */
+extern void sendto_opmask_butone_ratelimited(struct Client *one,
+ unsigned int mask, time_t *rate,
+ const char *pattern, ...);
+
/* Same as above, but with variable argument list */
extern void vsendto_opmask_butone(struct Client *one, unsigned int mask,
const char *pattern, va_list vl);