2 * @brief Send messages to certain targets.
3 * @version $Id: send.h 1274 2004-12-16 03:28:52Z entrope $
5 #ifndef INCLUDED_send_h
6 #define INCLUDED_send_h
7 #ifndef INCLUDED_stdarg_h
8 #include <stdarg.h> /* va_list */
9 #define INCLUDED_stdarg_h
11 #ifndef INCLUDED_time_h
12 #include <time.h> /* time_t */
13 #define INCLUDED_time_h
24 extern struct SLink *opsarray[];
26 extern void send_buffer(struct Client* to, struct MsgBuf* buf, int prio);
28 extern void kill_highest_sendq(int servers_too);
29 extern void flush_connections(struct Client* cptr);
30 extern void send_queued(struct Client *to);
32 /* Send a raw message to one client; USE ONLY IF YOU MUST SEND SOMETHING
35 extern void sendrawto_one(struct Client *to, const char *pattern, ...);
37 /* Send a command to one client */
38 extern void sendcmdto_one(struct Client *from, const char *cmd,
39 const char *tok, struct Client *to,
40 const char *pattern, ...);
42 /* Same as above, except it puts the message on the priority queue */
43 extern void sendcmdto_prio_one(struct Client *from, const char *cmd,
44 const char *tok, struct Client *to,
45 const char *pattern, ...);
47 /* Send command to servers by flags except one */
48 extern void sendcmdto_flag_serv_butone(struct Client *from, const char *cmd,
49 const char *tok, struct Client *one,
50 int require, int forbid,
51 const char *pattern, ...);
53 /* Send command to all servers except one */
54 extern void sendcmdto_serv_butone(struct Client *from, const char *cmd,
55 const char *tok, struct Client *one,
56 const char *pattern, ...);
58 /* Send command to all channels user is on */
59 extern void sendcmdto_common_channels_butone(struct Client *from,
63 const char *pattern, ...);
65 /* Send command to all channel users on this server */
66 extern void sendcmdto_channel_butserv_butone(struct Client *from,
72 const char *pattern, ...);
74 /* Send command to all servers interested in a channel */
75 extern void sendcmdto_channel_servers_butone(struct Client *from,
81 const char *pattern, ...);
83 /* Send command to all interested channel users */
84 extern void sendcmdto_channel_butone(struct Client *from, const char *cmd,
85 const char *tok, struct Channel *to,
86 struct Client *one, unsigned int skip,
87 unsigned char prefix, const char *pattern, ...);
89 #define SKIP_DEAF 0x01 /**< skip users that are +d */
90 #define SKIP_BURST 0x02 /**< skip users that are bursting */
91 #define SKIP_NONOPS 0x04 /**< skip users that aren't chanops */
92 #define SKIP_NONVOICES 0x08 /**< skip users that aren't voiced (includes
95 /* Send command to all users having a particular flag set */
96 extern void sendwallto_group_butone(struct Client *from, int type,
97 struct Client *one, const char *pattern,
100 #define WALL_DESYNCH 1 /**< send as a DESYNCH message */
101 #define WALL_WALLOPS 2 /**< send to all +w opers */
102 #define WALL_WALLUSERS 3 /**< send to all +w users */
104 /* Send command to all matching clients */
105 extern void sendcmdto_match_butone(struct Client *from, const char *cmd,
106 const char *tok, const char *to,
107 struct Client *one, unsigned int who,
108 const char *pattern, ...);
110 /* Send server notice to opers but one--one can be NULL */
111 extern void sendto_opmask_butone(struct Client *one, unsigned int mask,
112 const char *pattern, ...);
114 /* Same as above, but rate limited */
115 extern void sendto_opmask_butone_ratelimited(struct Client *one,
116 unsigned int mask, time_t *rate,
117 const char *pattern, ...);
119 /* Same as above, but with variable argument list */
120 extern void vsendto_opmask_butone(struct Client *one, unsigned int mask,
121 const char *pattern, va_list vl);
123 #endif /* INCLUDED_send_h */